Planetside Software Forums

General => Terragen Discussion => Topic started by: MF_Erwan on December 19, 2008, 02:13:22 PM

Title: What are Intersect underlying, Intersection zone, shift and min shift?
Post by: MF_Erwan on December 19, 2008, 02:13:22 PM
And how do you use them?Am I right if I think that I should use those if I'm trying to put a soft layer (I mean, like deep snow) on a very hard and detailed terrain?

Erwan
Title: Re: What are Intersect underlying, Intersection zone, shift and min shift?
Post by: FrankB on December 19, 2008, 02:22:19 PM
I was always wondering about the same question. I'm using these features, and I have a rough idea about what they do, but it's not 100% clear to me nevertheless.

Intersection zone: the minimum (or average?) size of the area on which either favour depressions, rises or intersect underlying will be applied to
Shift: height in meters by which the top layer will be lifted (or depressed) compared to the lower layer.
Min Shift: I'm not clear on this one

Furthermore, I think that favour depressions, rises and intersect underlying are essentially the same function, but depressions limits its effect to depressions, and rises limits it to rises, whereas intersect underlying doesn't differentiate between rises and depressions.

Regards,
Frank
Title: Re: What are Intersect underlying, Intersection zone, shift and min shift?
Post by: Volker Harun on December 19, 2008, 02:42:41 PM
The closer the values of shift and min shift are, the more contrast is on the distribution ... as a small addition.