Planetside Software Forums

General => File Sharing => Skies, Atmo, Clouds => Topic started by: littlecannon on January 26, 2007, 10:58:28 AM

Title: Cirrus Jetstreams
Post by: littlecannon on January 26, 2007, 10:58:28 AM
Hi All

A couple of people (including Dhavalmistry) have asked how I achieved the clouds in my Mt.St.Helens image over at MeltingIces's User Gallery. All I did was add high level cirrus clouds, changed the density fractal to perlin ridges and stretched the fractal along the z-axis by 3... and that's it. Here's a tgd file showing the technique. Hope you find it useful. This image was adjusted in photoshop (levels) to get the rich colour, it won't look like this when you render.

Simon.
Title: Re: Cirrus Jetstreams
Post by: Will on January 26, 2007, 02:47:23 PM
Neat that would look nice on a desert scene.

Regards,

Will
Title: Re: Cirrus Jetstreams
Post by: king_tiger_666 on January 26, 2007, 03:24:01 PM
i have to agree changing the levels in photoshop does wonders. but also changing curves instead of levels can achive a similar affect... and is worth a little experiment


Title: Re: Cirrus Jetstreams
Post by: tl33 on February 03, 2007, 06:54:06 PM
nice!. thanks for the tips
Title: Re: Cirrus Jetstreams
Post by: king_tiger_666 on February 03, 2007, 11:25:20 PM
i forgot about this but this is the example on my site showing what auto level can do... enchanced the render quite a lot

http://homepages.slingshot.co.nz/~rawjdmbj/gallery/images/terragen/example/example.html (http://homepages.slingshot.co.nz/~rawjdmbj/gallery/images/terragen/example/example.html)
Title: Re: Cirrus Jetstreams
Post by: old_blaggard on February 04, 2007, 12:29:20 AM
Interesting - both the clouds and the levels example.
Title: Re: Cirrus Jetstreams
Post by: Mammoth on February 18, 2007, 04:08:40 AM
Good tip, it should help with improving the wispyness of my clouds.
Title: Re: Cirrus Jetstreams
Post by: littlecannon on February 19, 2007, 06:37:44 PM
Thanks everyone for your comments and I'm glad they came in useful.

Simon.
Title: Re: Cirrus Jetstreams
Post by: bigben on March 14, 2007, 06:19:33 PM
I came across a small problem with this clip file when rendered with detail = 1. [attachthumb=#1]

I tried numerous quality settings to try and get rid of it, but eventually I isolated it to the scaling of the cloud's density fractal. Using whole numbers would appear to be a bad idea. If you add a small increment to each of the numbers (0.01 - 0.03) this goes away.