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General => Terragen Discussion => Topic started by: firesuite on January 26, 2007, 04:11:39 PM

Title: .OBJ didnt crash TG2 when rendering
Post by: firesuite on January 26, 2007, 04:11:39 PM
http://www.ashundar.com/CPG/displayimage.php?pos=-3760 (http://www.ashundar.com/CPG/displayimage.php?pos=-3760)

Maybe a shameless plug as well :) but this image was done using the .obj populator x 5 with Maya .obj exports and it didnt crash TG2

Question is, is there anyway to have the .obj files populated in nice neat rows like you would see them in real life ?

Thanks

Graham.
Title: Re: .OBJ didnt crash TG2 when rendering
Post by: rcallicotte on January 26, 2007, 04:32:25 PM
Very nice.  Did you change your object to a TGO before populating?
Title: Re: .OBJ didnt crash TG2 when rendering
Post by: §ardine on January 26, 2007, 04:50:24 PM
Quote from: firesuite on January 26, 2007, 04:11:39 PM
Question is, is there anyway to have the .obj files populated in nice neat rows like you would see them in real life ?

best way to do this is to use the image map shader.

Quote from: calico on January 26, 2007, 04:32:25 PM
Very nice.  Did you change your object to a TGO before populating?

Doesn't sound like He did.  :P
Title: Re: .OBJ didnt crash TG2 when rendering
Post by: Dark Fire on January 27, 2007, 08:14:32 AM
Nice picture.

Quote from: firesuite on January 26, 2007, 04:11:39 PM
Question is, is there anyway to have the .obj files populated in nice neat rows like you would see them in real life ?
They're not always in nice neat rows in real life. In fact, I've never seen those things in any sort of logical layout.