no it's not to be presented to NWDA contest nor to be liked ...but only to be commented ...
your comments can bring a lot of help thanks to all...
...from an other angle...
...close to water...
Nice start. Try adding in some more species or increasing the size range of the current population to make it looks a little more dynamic and organic. You should also extend the range of the population so that the trees extend naturally into the distance. I would also try to add a little more surface and color variety on the terrain.
thanks for your comment Old_Blaggard I'll try to render it with what you told to do (more density and a far distance looking)...
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.
Quote from: njeneb on July 07, 2009, 08:11:12 AM
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.
much easier: apply a PF as a blendshader to the strata. This breaks up lines very effectively.
Quote from: FrankB on July 07, 2009, 08:33:08 AM
Quote from: njeneb on July 07, 2009, 08:11:12 AM
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.
much easier: apply a PF as a blendshader to the strata. This breaks up lines very effectively.
you mean "Blend by a shader" then create a PF ,thus the Displacement should be checked ? if so a what scale I apply the PF ? should I choose "Apply H/L color" ?
many thanks to you...
On your "Strata and outcrops shader" you'll find a "Blending Shader" input, just plug a Power Fractal into that.
Hey ...Hetzen...
I do Exactly what all of you told me to do ... but the result is that the strata has gone, blurred ...