Planetside Software Forums

General => Image Sharing => Topic started by: aymenk2003 on July 06, 2009, 08:28:51 PM

Title: ...far from NWDA...
Post by: aymenk2003 on July 06, 2009, 08:28:51 PM
no it's not to be presented to NWDA contest nor to be liked ...but only to be commented ...
your comments can bring a lot of help thanks to all...
Title: Re: ...far from NWDA...
Post by: aymenk2003 on July 06, 2009, 08:31:19 PM
...from an other angle...
Title: Re: ...far from NWDA...
Post by: aymenk2003 on July 06, 2009, 08:34:27 PM
...close to water...
Title: Re: ...far from NWDA...
Post by: old_blaggard on July 07, 2009, 12:53:21 AM
Nice start. Try adding in some more species or increasing the size range of the current population to make it looks a little more dynamic and organic. You should also extend the range of the population so that the trees extend naturally into the distance. I would also try to add a little more surface and color variety on the terrain.
Title: Re: ...far from NWDA...
Post by: aymenk2003 on July 07, 2009, 08:09:38 AM
thanks for your comment Old_Blaggard I'll try to render it with what you told to do (more density and a far distance looking)...
Title: Re: ...far from NWDA...
Post by: Henry Blewer on July 07, 2009, 08:11:12 AM
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.
Title: Re: ...far from NWDA...
Post by: FrankB on July 07, 2009, 08:33:08 AM
Quote from: njeneb on July 07, 2009, 08:11:12 AM
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.

much easier: apply a PF as a blendshader to the strata. This breaks up lines very effectively.
Title: Re: ...far from NWDA...
Post by: aymenk2003 on July 07, 2009, 08:49:48 AM
Quote from: FrankB on July 07, 2009, 08:33:08 AM
Quote from: njeneb on July 07, 2009, 08:11:12 AM
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.

much easier: apply a PF as a blendshader to the strata. This breaks up lines very effectively.
you mean "Blend by a shader" then create a PF ,thus the Displacement should be checked ? if so a what scale I apply the PF ? should I choose "Apply H/L color" ?
many thanks to you...
Title: Re: ...far from NWDA...
Post by: Hetzen on July 07, 2009, 10:00:52 AM
On your "Strata and outcrops shader" you'll find a "Blending Shader" input, just plug a Power Fractal into that.
Title: Re: ...far from NWDA...
Post by: aymenk2003 on July 07, 2009, 01:11:49 PM
Hey ...Hetzen...
I do Exactly what all of you told me to do ... but the result is that the strata has gone, blurred ...