Planetside Software Forums

General => Terragen Discussion => Topic started by: Elegy on August 16, 2009, 07:18:20 AM

Title: Node Network Question
Post by: Elegy on August 16, 2009, 07:18:20 AM
This may be a basic question but is there a way of making the internal network of the Sphere object visible with all the other nodes? I ask because I'm working on my planet and my Sphere object has two separate water shaders attached to it - a normal one and a 'tropical' one. I'd like to blend the two partly based on altitude but to do that, I want to connect up a Surface Layer with one of my already existing Compute Terrain nodes. Unfortunately, my Compute Terrain node is not on the same level so I can't.

I suppose I could get around the problem by using a Texture Coordinate from XYZ node but I'd like to know this for future reference anyway. Any help would be appreciated.

EDIT: Luckily I managed to get the effect I wanted without requiring altitude but still, it would be nice to know how to make all nodes visible in one level.
Title: Re: Node Network Question
Post by: rcallicotte on August 16, 2009, 08:22:35 AM
I believe the nodes that are hidden are a completely different level, so I'm not sure there is a way to see every node at the same time.
Title: Re: Node Network Question
Post by: cyphyr on August 16, 2009, 08:54:48 AM
Can't you do it manually, either by clicking on the + Assign Shader or by right clicking on the input ... (ah I see your problem, the sphere has no shader input ...)
richard
Title: Re: Node Network Question
Post by: Matt on August 16, 2009, 06:26:27 PM
In the parameter view for the Sphere, you can assign any shader you like, whether it is in the internal network or outside.

Matt