Having done a lot with Voronoi by now, I am going to use those functionalities on perlin-noise now.
Step One.
Is this going to hatch? ;D
This is a very cool texture. Could you post the tgd file? I'd like to see how you are making these.
Great silver surface!
how do you get such sharp edges - gain node?
That looks so cool!
@njeneb ... no tgd-file ... at this moment
@mhaze ... I was playing with bias and gain nodes. But those are not included in here. The edge sharpness is due to a power node. Here the output has a power of 9.
hmmmmm....... I shall have to play
Oh, cool. Like a big version of a cat's bell. :o Neat.
Keep experimenting, if you have time, Volker. This stuff is awesome to watch.
That Celtic, Druid person has been here again, hasn't he..... ;D
Hi
Wow, great texture-work!
ciao
Naoo
very good textures and "cracks"
Quote from: njeneb on August 19, 2009, 10:41:04 AM
Is this going to hatch? ;D
if its metallic, and if its egg, i could imagine what might hatch...
little baby robots................
;D
Thanks for the comments ... now to Step 2
Yet the same function ... almost.
You might see that this Perlin Maze is following the Gaps of Step 1.
To be continued ....
Volker
ah, now I see, I first did not understand. You mean the maze texture is flowing into the bigger cracks. Got you now.
Frank
Well, yes and no ...
You are right about your point ... whar I tried to say is:
When looking at the small gaps of Step 1 like at the bottom left of the render, you'll find the same figure in Step 2 ... but more detailed. ,-)
Volker
Volker, this is amazing!....I like wher you are leading us, is there a minataur at the end?
You'll never find your way if you have no goal ... It is a maze so far. I could not sleep well last night and was thinking of possibilities to use these functions.
Stretched they can be used for strata and terraces ... or for gaps on glaciers.
Last night I made a mistake and forgot to reconnect one node ... hence I was wondering where this tribals came from ,-)
Edit: Attached Tribal-Terrain image
Truly Awesome Work!!!
Continue this way and you'll built your home with Function... ;D ;D ;D
really very interesting my be one day you'll make us a tutorial like you did before...
You should take it to a 3D fab shop and have your own sculpture made.
P.S. Just like to say thanks for the Powerfractal surfacing tutorial - it taught me a lot.
Nice experiments. 8)
Congrats! I look forward to your gallery at NWDA.
8) ;)
Here is a quick update ... just doing some tuning and combining.
GODDAMN !!!
Wonderful ... I guess that it will be the next Tech pack in NWDA... ;)
That's just wonderfully sick. I'm sure we would all like to see a tutorial or a tgd file. I am really curious how this is done.
Great!
I just had a vision of the first part of your "similarity" glowing inside the second like the hidden rune you where looking for...
I´ll keep watching this eagerly.
Best regards
Jan
Another update,
this image is a modified sine-cosine-function (the breakup reminds of some Mojo-setups).
Thanks for viewing,
Volker
Gorgeously lit.
Looks like chocolate cake. :o
Excellent. I like the one called Tribal Terrain.
I've been working in Mojo. Very specifically concentrating on blends e.g. where one material blends into another at altitude. Some very nice weird blending of mats is possible when you use wild functions like the ones you have here. Was thinking about how to get into this more in TG2.