Planetside Software Forums

General => File Sharing => Topic started by: Volker Harun on August 20, 2009, 05:23:53 am

Title: Rendertime Calculator
Post by: Volker Harun on August 20, 2009, 05:23:53 am
Attached is a tiny software for thos who do not want to use Excel sheets.  ;D

You'll need the .Net Framework 2.0 installed on your Windows machine  ::)  :o

In the top you fill in the setting of your test-render, at the bottom the setting of the final image.
The calculated time is of course just an estimation that does not consider GI or other quality settings like Detail blending, jittering and so on.  ;)

Have fun,  ;D ;D
Volker

Edit ... the new version is here: http://forums.planetside.co.uk/index.php?topic=7289.msg77851#msg77851
Title: Re: Rendertime Calculator
Post by: PG on August 20, 2009, 05:31:40 am
Hmm. seem to have a little descrepency with mine. :D
Title: Re: Rendertime Calculator
Post by: Volker Harun on August 20, 2009, 05:32:36 am
LOL ... did you share it?
Title: Re: Rendertime Calculator
Post by: Volker Harun on August 20, 2009, 05:38:53 am
They really look identical ... I really hope that you never uploaded anywhere ... else send me by pm your email ... I will send you my source, so you will see that it is different.

Volker
Title: Re: Rendertime Calculator
Post by: Volker Harun on August 20, 2009, 05:43:22 am
Err ... forget it .... I see the point ... silly me ...

Do you really render at a quality of 875?
Title: Re: Rendertime Calculator
Post by: PG on August 20, 2009, 05:55:49 am
Nope. I just opened the application and that's what came up. didn't see that though. One thing I did notice is that it doesn't like using decimals. My render quality on a current render is 1.8 but it won't recognise that. Pressing the numpad decimal moves the cursor left. Comes out as 81. I tried pressing 8, then . twice and it came up with a decimal but then I pressed 1 and it went to 18

I can hear the cruel mocking laughter of Microsoft from here. I swear they invented MFC as an April fools joke
Title: Re: Rendertime Calculator
Post by: Volker Harun on August 20, 2009, 06:06:46 am
I'll go for that ....
Title: Re: Rendertime Calculator
Post by: cyphyr on August 20, 2009, 07:35:41 am
excellent and very useful, thanks :)
Richard
Title: Re: Rendertime Calculator
Post by: FrankB on August 21, 2009, 03:15:21 am
does your app implement the decimal decimal point like " , " instead of " . ", maybe?

Title: Re: Rendertime Calculator
Post by: PG on August 21, 2009, 05:15:32 am
Nope it does the same thing with , and .
Title: Re: Rendertime Calculator
Post by: Volker Harun on August 21, 2009, 09:11:03 am
PG is right ... as soon as you type a ',' it is changed into a '.'.
Title: Re: Rendertime Calculator
Post by: aymenk2003 on August 21, 2009, 09:31:00 am
... I can't write a decimal value ...have you a solution for that ?
grants...
Title: Re: Rendertime Calculator
Post by: Volker Harun on August 21, 2009, 10:39:16 am
Try the new version ... it is not the most comfortable way to enter numbers (the cursor still jumps to the left after entering "0. . 0, ,") .. but I am on the way.

I am glad that the folks here are used to faulty software ,-)

Volker
Title: Re: Rendertime Calculator
Post by: PG on August 21, 2009, 11:21:59 am
 :D. I can enter numbers and digits but I can't get a value like 1.8 the nearest I can get is .1.8 but if I try to remove the first dp it removes the other one too.
Title: Re: Rendertime Calculator
Post by: Volker Harun on August 21, 2009, 11:48:24 am
This is because of one point ... it does not make sense to use higher quality settings than 1. Thatswhy my routine only filters numbers <= 1. ,-)
Title: Re: Rendertime Calculator
Post by: Matt on August 21, 2009, 09:41:11 pm
How narrow minded of your program, Volker ;)  There may be times when it's useful. Anti-aliasing surface textures and shadows for example. I know it's expensive and you hardly ever want to, but it can make things look better sometimes.

Matt
Title: Re: Rendertime Calculator
Post by: Volker Harun on August 22, 2009, 04:13:31 am
I just hate it to look beyond the used to ... ;) ...

So I'll close this thread and there will never be any support for this program ... at least until monday ;D