I was reading on some tips, in particular about making caves in T2 - which dealt with rotating a plane. My question is how? I've seen rotate on other objects yet the plane object does not have "rotate" coordinates. So how does one rotate a plane to get unusual effects?
Thanks in advance!
JR
I've just had a go at doing that. I managed to get rotation of the plane by using the Edge Vectors A and B and entering a number between 0 and 90 in the centre input box of each. They seem to use a geometrical scale rather than a linear scale of rotation. And it uses those edges A and B as axes.
John
Here's another explanation here:
http://forums.planetside.co.uk/index.php?topic=7369.msg78641#msg78641
Good info thanks!! I appreciate the help!! :)
JR