I created a tutorial for creating gem textures on objects in T2 for those new to T2 (I am one!) Currently a .doc, but too big even as a zip to post here. I was hoping for some critique first to correct any mistakes I might have before I post to the wiki. Any thoughts?
Thanks,
JR
It looks very interesting to me. Maybe if you rendered it in a basic scene, without other shaders or objects, it would help to see it more clearly?
I'll render one as soon as I get a chance, also reading wikipedia instructions for publishing a new article...
JR
p.s. email me if you want the original .doc in the meantime - jritchie777@yahoo.com
I would also recommend using a much simpler object (cube, pain of glass, crystal) of a pre defined size, 1m, 10m etc. Also cover topics such as weather the object is viewed against the sky or the ground.
Richard
Here is a plain render. As for the other, you are assuming I can even comment about such things as weather effects, etc... Just a simple tutorial example.
JR
I'll post it on the wiki in a few days, then those more qualified than me can fill in the gaps. I just wasn't able to find information from start to finish how to do this so I wanted it in one place, also for my own use in case I forget how the hell I did it in the first place! LOL!! :)
Thanks,
JR
Look forward to seeing this on the wiki!