Hey all,
I wanted to pose a challenge for us all, and see what we could come up with, using a base image and a few rules. Hopefully this will generate some creativity and some new ideas.
The image base render and .tgd file are attached.
The rules are pretty much:
1. Camera position, zoom, and FOV must not be changed. Otherwise it would be hard to compare images.
2. Sun position cannot be changed (changing other sun aspects is OK)
3. The base terrain cannot be changed (though modifying it with additional nodes is allowed, as well as adding more terrain if needed)
4. No post processing allowed, including cropping. The 4:3 ratio must be maintained. Using 3rd party to save as jpeg or other web-friendly format is allowed.
5. No restrictions on sky, clouds, water, additional lights/suns, objects, additional terrains, foliage, surfaces, colors, etc. It can be rendered at any size, just keep that 4:3 ratio. Obviously, higher res renders will likely look better.
Be sure to post what you've made! No time limits of course. I know it can take a while for TG2 to render. Just post it when you can. No obligations of course! (sounds like a sales pitch!)
and whats the prize???....lol...just joking.... :D
Quote from: moodflow on February 13, 2007, 03:22:54 PM
3. The base terrain cannot be changed (though modifying it with additional nodes is allowed, as well as adding more terrain if needed)
This might be kinda hard if you can't move the camera since a lot of terrain modifications drastically alter the terrain and you may find the camera under the terrain. This is a good idea though, it will force users to think about atmosphere and lighting more, while the other contest will make users learn more about terrain modification.
Quote from: dhavalmistry on February 13, 2007, 03:34:32 PM
and whats the prize???....lol...just joking.... :D
Well, I'll give one million millionths of a dollar to the winner at the rate of one millionth of a dollar per day for a million years. :o
;D
Well - make that one three hundred sixty fifth of a millionth of a dollar per day.
Quote from: moodflow on February 13, 2007, 03:42:22 PM
Quote from: dhavalmistry on February 13, 2007, 03:34:32 PM
and whats the prize???....lol...just joking.... :D
Well, I'll give one million millionths of a dollar to the winner at the rate of one millionth of a dollar per day for a million years. :o
;D
Holy crap thats a lot of millions... I'M IN
Quote from: MeltingIce on February 13, 2007, 03:35:35 PM
Quote from: moodflow on February 13, 2007, 03:22:54 PM
3. The base terrain cannot be changed (though modifying it with additional nodes is allowed, as well as adding more terrain if needed)
This might be kinda hard if you can't move the camera since a lot of terrain modifications drastically alter the terrain and you may find the camera under the terrain. This is a good idea though, it will force users to think about atmosphere and lighting more, while the other contest will make users learn more about terrain modification.
Exactly, and hopefully should get the wheels turning on how to modify that. Or even use a clamp function to knock it down. Mainly just doing it for fun, but now I think I won't be able to sleep for weeks due to the different configurations that can be done, (or mainly the fact that there are professional bongo players living next door, practicing every night for hours - and I am serious about that part, LOL!) :D
count me in too.... ;)
nice idea!
ok here it is...just a preview....work in progress
(http://img.photobucket.com/albums/v479/dhaval_1920/challenge1.jpg)
Excellent, not sure quite what biom type your going for but I love the terrian, the water could be more tropical if that is the setting.
Regards,
Will
well he asked not to move the camera..... :-\
and tropical water....meaning?
YAY!!!...my 100th post :)
The scene reminds me of a spot in Tortola and the town is jsut below and there is turquost water. I was just saying I'm not sure (from the quick render) that I couldn't tell what setting you are after (like arctic, tropical,ect).
Regards,
WIll
I dont have much options with water rite now do I??...
and I am trying to make thick snow....but its not working :-\
well have you tried the embossed snow node in the shared files fourm? it might help ( not sure if allowed though)
and true water is tough to work with now.
Regards,
Will
ya I saw embossed snow topic the other day and its rather complex....
I know a reward!
It's just like the Renderosity contests. The winner will customize his own TGD file and post it, then the cycle starts over again!
How about that? Let's see some amazing renders!
I really can't wait to see the resualts of this and MeltingIce's contests I think we will all see a lot of great work and lear alot in the prosses.
Regards,
Will
Well I can't wait to get home and try a few myself. Hopefully they won't be those all-night render types.
@ moodflow
I think you should limit the render resolution to 640x480 or 800x600
that way they wont be all night renders and they would be easier to render also...
or at least for tests.
Regards,
Will
looks like I am the only contestant in this one.....
anyway....and HQ update
I might try but i'm pretty busy with my own little exparment right now ( oh and i'm stil playing with you .tgd I have narrowed it down to being somthing to doe with either the fractil or the heightfeild.
Regards,
Will
thanx Will
Quote from: dhavalmistry on February 14, 2007, 09:44:09 AM
looks like I am the only contestant in this one.....
anyway....and HQ update
Nice work! I am still rendering from last night, so you are not the only one.
a host competiting in his own contest 8)
LOL...jokes...please post the updates
it will be a community vote I presume so it does not matter.
Regards,
Will
Quote from: dhavalmistry on February 14, 2007, 11:03:20 AM
a host competiting in his own contest 8)
LOL...jokes...please post the updates
Heheh yea, I don't want to be like that fitness coach yelling at the joggers from his golfcart! ;D
Alright, here is my render (which took just over 13 hours on a 4600):
excellent, how did you get the height spesfic reflecivity?
regards,
Will
Quote from: Will on February 14, 2007, 08:32:18 PM
excellent, how did you get the height spesfic reflecivity?
regards,
Will
I used 2 of the same layers, but with one having reflectivity added on top. Then I adjusted the max altitude numbers for it.
good job moodflow....I like your clouds and terrain on the right...
now lets see your contribution Will
Stones at water seem wet, but at such height of a wave so can be?
great clouds dhavalmistry... i shall do one of these renders in a few hrs once my current one is done:D....
ya I think I just found a good secret of clouds
@moodflow...just realized something....I could be wrong too...but isnt the reflective stones a bit bigger compared to your trees (forest)
sign me up plz ^^,
btw is it allowed to modify the sun's parameters?
Greets,
Sam.
Just a stupid question: Is the heightfield included to be generated???
Quote from: dhavalmistry on February 15, 2007, 12:46:49 AM
good job moodflow....I like your clouds and terrain on the right...
now lets see your contribution Will
I'll give it a shot if I find time, I'm going to see if I can't do the lavascape that I've been meaning to do for a while now. Wish me luck!
regards,
Will
my input:
I call it Quiet Eye,
gives me a calm feeling of peace and relaxation.
(http://i9.photobucket.com/albums/a96/Sam0th/QuietEye.jpg)
goodluck will...I would definately wanna see lava flowing thru
here is my another update...added the city....couldnt find any good "FREE" city models so there isnt much variation....
Does anyone know a good software to convert between 3d models
Nice entries!
One question about the rules:
I may not change the sun's position, but may alter its settings (like strength going down to 0) And I may place a secondary sun at any place (with strength about 3.5).
I can go with that ;D ;D ;D ;D ;D
Volker ;)
Quote from: Victor on February 15, 2007, 12:59:05 AM
Stones at water seem wet, but at such height of a wave so can be?
yea, I thought the same thing, but didn't want to wait another 13 hours. Its also an unlucky number. ;D
Nice work dhavalmistry! Those towers in the back make it alot more interesting than my open lake image.
Hi Volker,
You don't have to follow the rules if you don't want to as this was just to be a fun exercise. Just let us know what you had changed.
Quote from: moodflow on February 15, 2007, 01:37:00 PM
Nice work dhavalmistry! Those towers in the back make it alot more interesting than my open lake image.
yours isnt bad either....
actually...skill wise yours is better.....my scene barely has more anything more than default shading network....in you case, its totally different.
Hmm interesting challenge. I'll see what I can come up with :)
How's this?
edit: rerendered with higher quality settings.
very nice 3dGuy...but I thought modifying terrain was not allowed...
Quote
5. No restrictions on sky, clouds, water, additional lights/suns, objects, additional terrains, foliage, surfaces, colors, etc.
And for the record, any and all modifications you see are done with shaders. I added nothing to the terrain tab.
oh man.... >:(
why didnt I read that....
anyways...goodjob over all....maybe a bit more AA wouldn't hurt tho...
@3D-Guy crisp and clear render. I like it! Mine should be rendered within the next 12 hours.
12 hrs.. whoa.. mine took 36 minutes ;) But I guess the quality of the clouds could use an increase.
Edit: rerendering now, quality slider of the render dialog was still at the default 0.5 :P
Quote from: dhavalmistry on February 15, 2007, 04:30:34 PM
oh man.... >:(
why didnt I read that....
anyways...goodjob over all....maybe a bit more AA wouldn't hurt tho...
Stuck with the free preview, AA doesn't go any higher than 3.
I guess it shouldnt matter for the contest
no changing of levels, or curves allowed i take it?...
Quote from: dhavalmistry on February 15, 2007, 10:25:35 AM
goodluck will...I would definately wanna see lava flowing thru
here is my another update...added the city....couldnt find any good "FREE" city models so there isnt much variation....
Does anyone know a good software to convert between 3d models
Deep exploration by Right Hemisphere is probably the best with the most formats. http://www.righthemisphere.com (http://www.righthemisphere.com)
You can download a 30day free trial from their website
First of all: hi!
I'm new to Terragen (just pre-purchased T2 Deep to bring it into my pipeline...).
Ok, here's my first attempt to make something not too awful....I'm working on it mainly to learn, and this challenge is a good start I think.
I hope to finish the image in two or three days....bye!
Hi,
my 12 hours render took eleven hours - for walking into the bin.
So I made a few adjustements, changed size by about 40%, turned acceleration cache on and went from clouds' quality from 2 to 1. Well this made an 1 hour render ;D ;D ;D
Regards,
Volker Harun
I like the displacement on terrain Volker
good job
and welcome aboard niphredil
your render isnt bad for the first timer
Some great stuff here!
Quote from: Volker Harun on February 16, 2007, 04:38:03 AM
Hi,
my 12 hours render took eleven hours - for walking into the bin.
So I made a few adjustements, changed size by about 40%, turned acceleration cache on and went from clouds' quality from 2 to 1. Well this made an 1 hour render ;D ;D ;D
Regards,
Volker Harun
Those are some interesting clouds. I'd hate to fly through them as those updrafts look pretty strong!
There is some evidence of some updraft in the aforementioned clouds however what would be of more concern is that there is evidence of strong vertical wind shear with strong frontal development, these are vary dangerous conditions form an aviation safety perspective.
Regards to you.
Cyber-Angel
Well, I call it vertical warp ;D ;D ;D And lets go for a flight!
Hey Volker....can you teach me how to get that kind of displacement in terrain....
I promise I wont use it for this challenge against you... :D
Ha!
No, as I cannot even explain it. I just take some nodes and squeeze them. After stirring and shaking I have something reasonable 8) 8) 8) It is rather a matter of feeling.
Maybe the tgd would help?
Volker Harun
Here it is:
here's mine.
Love those fake rocks :-) and low lying clouds. 5:44 render
Bet you all wondered where all the rocks we use come from. Well they are grown in special off-world rock nurseries like this one.
(There is no such thing as erosion. There is no way a simple little thing like wind or water could possibly wear away rocks. Rocks are hard! :P Ridiculous idea !)
Nice render!
regards,
Will
Those rocks are quite interesting. Thanks for sharing.
Here is my first shot of the challenge.
A little forced perspective going on, I had to scale the pine tree up 1620 times to get it to look like it was on the little knoll. Enjoy
[attachthumb=#]
much better....but what are those white dots on trees??/.....flowers?
what is teh deadline?
Quote from: dhavalmistry on February 17, 2007, 10:37:43 AM
much better....but what are those white dots on trees??/.....flowers?
They are something to do with the alpha part of the image that make up the leaves I just haven't fixed the leaf image yet.
Quote from: sonshine777 on February 17, 2007, 10:06:19 AM
Here is my first shot of the challenge.
A little forced perspective going on, I had to scale the pine tree up 1620 times to get it to look like it was on the little knoll. Enjoy
[attachthumb=#]
Wow...Very nice image sonshine777. I like the plants you've used quite a lot...
Quote from: Dark Fire on February 17, 2007, 06:05:39 PM
Quote from: sonshine777 on February 17, 2007, 10:06:19 AM
Here is my first shot of the challenge.
A little forced perspective going on, I had to scale the pine tree up 1620 times to get it to look like it was on the little knoll. Enjoy
[attachthumb=#]
Wow...Very nice image sonshine777. I like the plants you've used quite a lot...
Dito! My entry is still rendering keep it up people.
Regards,
Will
It's looking good, folks. Those white dots are unfortunate - I hope you can get your alpha sorted out.
just leaves texture problem, i think it can be solved ez
Nice foliage sonshine777, how big is that pinetree 3d model? It looks great. Where can we get a copy, or is it orderable?
three hours and twenty minutes and it hasen't even began calulating the GI...this could take awhile....................
Here is my progression of emotions so far.
;D Pressed "Render"
:) Sat plesently for twenty minutes.
:o Took a hike and came back to see the situation.
:( felt bad but still confident.
:D giggled at the render time, began the slow spral into denial.
:-[ Panic sets in.
>:( Anger that my computer takes a really long time to do things.
:'( Apologizes to my computer for use of harsh and demeaning words.
??? wonding why it still is completely black.
:-\ about to go to bed and wondering if it will be like tis when I wake up in eight hours.
In other words, you turned up the quality to insane values?
quality is set to one, AA is 3 and GI is 4, my normal setting for this type of thing.
regards,
Will
I always set the GI to 1 :D
I have a luminus surface (quite a large one infact) which could explain it..what do you think should I abort and try again with a lower setting.
Regards,
Will
I haven't really seen any renders showing the difference between 1 and 4. So I don't know. Not quite sure what it exactly controls.
hmm strange, have I created the unrenderable scene? Well I aborted it in the end so now i'm goin g to try it on GI2 instead.
do you know the detail multiplyer for render time?
Regards,
Will
GI 4? lol man o.O thats really insane value for single core
I dont know about single core...but I have rendered with values 6 even 7
Quote from: 3DGuy on February 17, 2007, 09:21:00 PM
I haven't really seen any renders showing the difference between 1 and 4. So I don't know. Not quite sure what it exactly controls.
I have been setting the GI to 0/0 for a while now, mainly because I can't see a difference in anything but the render times. Image quality seems to be the same or so close it's not worth increasing your
render time for. The scene I submitted for this contest was set to 0/0 for both GI settings and only took 2 hrs 45 mins to render. Until someone can show me where the difference is I will keep them set to 0.
From my experience, GI detail is really useful for up-close plants and stones and stuff like that. It adds a bit more definition to the edges and enhances the color a little bit. While some images do require 3/3, 4/4, or even 5/5 GI, I personally have never gone above 2/2.
you guys arn't going to beleave this but I set the GI to 2 and 10 hours later it stil is black this is getting ridiculous.
Regards,
Will
Well here is the test render done awhile ago till I figure this out it will be my entry.
Regards,
Will
Nice lava. Good luck with trying to render the underderable scene...
well what it seems to be as I just found out is the atmosphere, otherwise it redners in about 45 minutes, I wonder if I lower the quality if it will be faster, at least enough to make a diffrence.
Regards,
Will
Waves at everyone,
Hay all, OK, I downloaded the file, I'll play as well in the next week or so I will post. Have regular bizz to do and will work this in as I go, Very cool idea and I like the idea for the limitations and it should make people think of exactly what they want to gain control of the terrain and app in general. ahh now for some texture magic hahaha. /winks. Need to read the rukles carefuly so we all understand the rules, I want to take each one as far as I can take it hahahahahahaha, /winks....
Having a spot of trouble with the froggie pack so will re-download it and see if it got foobared in the download, I will post in right place for that if I do not get it fixed, but I like this comp /smiles..... fun fun
My maximum settings are Detail 0.5 to 0.6 - AA 3 to 4
GI is turned off in since Feb.2007
Regards,
Volker Harun
I'm doing the final render now, had to lower the cloud and atmo setting alot but it still should look pretty good.
Regards,
Will
Will, what were your original cloud and atmosphere settings?
- Oshyan
qualty one for each, now its like .6 for clouds and 16 samples for atmo, low but they should work.
I have been rendering for five hours now and I'm about 2/5 of they way done.
Regards,
Will
Gday
At long last, after problems with blocky clouds, getting the image and mask pic correct and 2 power failures, here is my entry. Cooking time for the final render = 7hr 30m
The terrain is as per the original but added Strata and outcrop shader, Shear and twist shader and an Image map shader (Pic was of a Fire cloud).
The clouds are Cumulus with an Image shader applied to the Density fractal shader.
Mike
Neat, the clouds look almost painted good work!
Regards,
Will
Gday Will
Yes, the clouds do look good - was my first real play with masking clouds - learnt a lot - will try and use the inverse of the mask pic next time to see what effect I can get - it is a shame that we can not colour clouds at the moment
Mike
Could this be an attempt by an early civilization to build pyramids? :)
Gday
Here is a quick, quality = .25, render of my pic with the cloud mask inverted to show the effect
Now that I have had a bit of success with this mask I will try using what I call a rolly polly cloud - these can be seen at the front of some storms and roll over and over as they approach
Mike
good job Sshank.
mine is half way done yay!
Regards,
Will
22 hours...yeah!! Water shaders can be pure evil when applied appropriately. I need to learn how to post images other than that usual photobucket way...until then...
Obsidian:
(http://img.photobucket.com/albums/v78/jeff433/Obsidian.jpg)
Nice render....
to upload images the other way...click on "Additional options" and browse to your image
A quick update....and a problem....
can someone tell me whats going on with the population...there seems to be artifacts in my render..although the population on the right is different than the population on the left but the settings are same even co-ordinates...its just different plant model....
Well heres mine, it didn't come out as well as I had hoped but I can't afore to spend any mroe time on it.
Nice render xanga!
I don't know what going on for your population though, sorry to say.
Regards,
Will
Quote from: moodflow on February 17, 2007, 08:36:13 PM
Nice foliage sonshine777, how big is that pinetree 3d model? It looks great. Where can we get a copy, or is it orderable?
The pine tree is one I created in XFrog and the needles are in 3d (i.e. not an image) the model is 153 meg (all those individual needles) and I can zip it down to 57 meg. I will see if I can upload it to the TG2 section on the Terranuts site as a .tgo file if your are registered there you should be able to download it. (If I can upload it there I will post the link.) I do have the .xfr file at home (currently at work) and if you have XFrog 3.5 or want to download the demo you could export it yourself.
Let me know which would work for you. :)
Quote from: Will on February 19, 2007, 07:12:36 AM
I don't know what going on for your population though, sorry to say.
Ah...*cough*...yeah I accidentally forgot to mask the population so it wouldn't cover the entire planet.
Quote from: xanga433 on February 20, 2007, 01:36:29 AM
Ah...*cough*...yeah I accidentally forgot to mask the population so it wouldn't cover the entire planet.
can you please tell me how to mask the population???....
can somebody PLEASE tell me whats going on in with population
the circled area should look like the forest on the right side
I should also mention that I do not have any masks applied to the population
it looks the same as the right side, the only difference is the right side is in the shade and isn't showing up as much. almost looks like its has a painted mask at first glance..
thats my opinion
but what are those black blocks like? on left side??
even if left side isnt in that much shade....there should be any problem like this...
how is the vegetation done? a surface shader or using obj objects?... how have you restricted the vegetation cover too?.
the vegetatin is done via LWO object and the only limitation I applied is distribution shader but thats on right side.....
there are 3 populations in the scene....left, middle, right
very strange, does terragen render the lwo object alright in other renders?..
yes....TG2 renders LWO objects perfectly for me..its just this one...
Finally got around to this. Is the twist and shear shader allowed?
yep it is, nice render by the way.
Regards,
Will
Some great stuff so far all! Thanks for helping make this a great post and keep those images coming.
I changed my first with and a twist and shear shader and I think it came out better.
nice shot nvseal. Try using the redirect shader to put some more detail on that vertical rock face though, you can find a tutorial for it on meltingIces tutorial page.
BTW. My scene is finished, I'm just rendering, it might be up within the week.
I've added a redirect shader as ProjectX has suggested.
sweet image. excellent stuff.
Btw. I'm not sure about this (I don't even have TG open to check) but you might be able to blend the redirect with a distribution shader v4, in order to set it to only redirect the vertical slopes, and not the gentle ones. Whether this is desirable or not for your scene is down to you (it looks great as is)
Actually, the redirect shader is restricted to the slopes by a distribution shader (which is why the smoother parts of the terrain under the trees remain unchanged).
Hey guys, here's what I came up with. 20 hour render at .45 detail and .35 anti-aliasing. Original render size 2667x2000px.
Nice job! I like the strata on the canyon walls.
Great clouds!
Regards,
Will
Here is my contribution.
[attachthumb=1]
Great job! Awesome strata!
Quote from: old_blaggard on February 25, 2007, 04:11:25 PM
Great job! Awesome strata!
I completly agree and the trees are a nice touch.
Regards,
Will
Hummm, 2 things here. I could have sworn I uploaded a file for the compitition and even saw it in posts, but now I can't find it????? wiered. Also I could have sworn that in the challenge we were not supposed to mess with the sky in any way and I am wondering at all the clouds I see in the skies of the entries? Does that mean we can use skies now? if so, maybe I have time to re-render with some skies even though it took me 27 hours to render the last one???
DeathTwister
@Death Twister
QuoteNo restrictions on sky, clouds, water, additional lights/suns, objects, additional terrains, foliage, surfaces, colors, etc. It can be rendered at any size, just keep that
4:3 ratio. Obviously, higher res renders will likely look better.
Also,
I'm sure if you calibrate the render detail and anti-aliasing you can bring it down substantially. (I chose higher render sizes over actual detail, which paid of in a streamlined render time..)
My contribution...
(http://axvaude.free.fr/temp/terragen/av_challenge.jpg)
Oups I just see that the sun position cannot be change :-[
Woah! very nice image.
still, it looks amazing with that sun position...
maybe as a seperate image?
what does it look like with the sun in the original position?
the same with the original sun position.
(http://axvaude.free.fr/temp/terragen/av_challenge02.jpg)
Hay all,
Lighting and camera did not change, but I sure had my way with the rest of this scene /smiles......I think it is so awesome to be able to see how each of us has changed the basic terrain file and think this idea is very awesome and it gives me idea's for some Comp's I play in in other websites.
FYI: Textures were taken from http://texturesource.org (http://texturesource.org) if anyone needs textures, that's the place to get them.
OK here is my Entry:
OverHang
(http://www.theatomizer.com/postedImages/OverHang.jpg)
DeathTwister aka Maylock
http://theatomizer.com (http://theatomizer.com)
xanga433
would you be willing to make a small tut on how you created those incridible rocks that you made? I for one have been trying to get that same exact effect, and of as yet, I have not figured that one out. Your Obsidion is an awesome entry, and it inspired me in where I want to go next with TG2.
/bows deeply.......
DeathTwister
DeathTwister - very cool terrain! The textures seem a little obvious and maybe overstretched, but I still think it looks nice. Would you mind sharing how you managed to get that blockly feel to the terrain?
Quote from: DeathTwister on February 27, 2007, 08:52:46 AM
Hay all,
Lighting and camera did not change, but I sure had my way with the rest of this scene /smiles......I think it is so awesome to be able to see how each of us has changed the basic terrain file and think this idea is very awesome and it gives me idea's for some Comp's I play in in other websites.
FYI: Textures were taken from http://texturesource.org (http://texturesource.org) if anyone needs textures, that's the place to get them.
OK here is my Entry:
OverHang
(http://www.theatomizer.com/postedImages/OverHang.jpg)
DeathTwister aka Maylock
http://theatomizer.com (http://theatomizer.com)
man....this is AMAZING!!!
you shoud consider submitting that to terrain modification contest!
Sure I would be happy to a bit later,
Need to go to town and I will tell ya the settings I have and what I did sure /smiles. As for the textures, you ma be right, but I was kinda liking the strips going down the blocky parts, but I also have been having trouble mapping virtical mapping somewhat still. Maybe use that same map texture and use the virt mapping instead of X,Y, Z maybe on one of the layers. No time to redo though, I will stand with what I did, to long a render time and need to get back to XSI 6/Max and keep working. But I will share my settings with you all later today /smiles.....
DeathTwister
Hahaha I have a version that I did enter for that one /winks.....With no cloud/camera/light changes and such. Thank you for the compliment my brother /bows.....
DT
Hay there,
Haha long day today, went and got a new water heater for my house and had to go over a mountain in the snow to get it, yuck......OK here are some screens to show you all basically what I did without going into detail. I hope that answers your questaions? Not exactly a tutorial, but should help some, I hope /smiles.
Image 1:
(http://www.theatomizer.com/postedImages/Shader1.jpg)
Image 2:
(http://www.theatomizer.com/postedImages/Shader2.jpg)
Image 3:
(http://www.theatomizer.com/postedImages/Shader3.jpg)
Basically I just tweaked the hell out of it. Except for the strata, I was trying to keep it close and not to pronounced which I think I got /smiles.
OK, long day and my Dogs and I need grewl so I need to build the fire up and toss on an Ogre or 2 and slap them puppies on the spit and eat my enemies. /drools
xanga433 could you do the same thing with what you did? I really liked your rocks /smiles.......
DT
what do the numbers correspond to???
DeathTwister...The shape of the rocks themselves?...that part is rather a mystery to me, it happened accidentally when I was tweaking around.
Or do you mean the look of the rocks? I just attached the water shader to the child layer of the surface shader that was also using/connected to the fake rock shader...I think...or...erm....how about I just upload the tgd file.
...
er...wait...how do I...AHA!! I think I got it.
(starfield pic is for the background...might have to modify the file location in the background internal network)
DeathTwister: that terrain is cool, but for the Terrain modification challenge on the designpath forums, your terrain was supposed to be completely original. I decided to let it slide though unless anyone else objects, since the terrain you started with was pretty simple. Just next time make sure to read all the rules ;)
Quote from: MeltingIce on February 28, 2007, 07:09:27 AM
DeathTwister: that terrain is cool, but for the Terrain modification challenge on the designpath forums, your terrain was supposed to be completely original. I decided to let it slide though unless anyone else objects, since the terrain you started with was pretty simple. Just next time make sure to read all the rules ;)
The word modification means to change something that already exists. It may have been more fitting for your contest not to have used the term. I think it may have confused the situation. :)
Hay guys,
QuoteDeathTwister...The shape of the rocks themselves?...that part is rather a mystery to me, it happened accidentally when I was tweaking around.
Or do you mean the look of the rocks? I just attached the water shader to the child layer of the surface shader that was also using/connected to the fake rock shader...I think...or...erm....how about I just upload the tgd file.
Yes to both and thanks so much for sharing, I am sure I am not the only one and I can upload mine the one I did, if anyone needs to look at the shaders more for the rocks as well.
QuoteDeathTwister: that terrain is cool, but for the Terrain modification challenge on the designpath forums, your terrain was supposed to be completely original. I decided to let it slide though unless anyone else objects, since the terrain you started with was pretty simple. Just next time make sure to read all the rules
Der, I did think I had it right, must have gotten the Compititions confused, sorry mate, will do better next time and thankies for letting me stay in /bows. Haha I would have rather gone from scratch anywayz hahahahaha, hay next time /winks.
QuoteThe word modification means to change something that already exists. It may have been more fitting for your contest not to have used the term. I think it may have confused the situation.
Yep yup pretty much what I thought with the word modification, but then hay I usually read this stuff very early in the morning, sometimes even before my first cup of Java, hahahahaha.
Thanks both of you so much, and for all your help and getting back to me with info. Yum yum have to look at that file now and see what ya did /smiles..... How awesome what you got and did my brother.
DT 8)
Hello all.
Some great images so far. Is there an end point on this or do we keep going until someone posts another challenge?
Anyway, I thought I'd post my attempt which isn't quite as I expected it to turn out and is born out of general randomness and just seeing what would happen as I played around with bits and bobs. As a result I've ended up with something a little Alien.
wow, how did you get that light refraction effect? It's very pretty.
I cheated!
It's different colour cloud layers.
QuoteI cheated!
It's different colour cloud layers.
That's not cheating, that's creativity. :D
Quote from: RedSquare on March 03, 2007, 06:42:39 PM
QuoteI cheated!
It's different colour cloud layers.
That's not cheating, that's creativity. :D
Indeed! There is no such thing as cheating in T2TP...
Quote from: Dark Fire on March 04, 2007, 06:59:36 AM
Quote from: RedSquare on March 03, 2007, 06:42:39 PM
QuoteI cheated!
It's different colour cloud layers.
That's not cheating, that's creativity. :D
Indeed! There is no such thing as cheating in T2TP...
photography
..lol
I think the professional CG artists in here would know what isnt and is photography. ;)
yea, but its hard to tell some times, jsut look over at CGTalk.
Regards,
Will
Well, Heres my effort for what its worth :)
Had to give up on the first attempt, started the render on friday afternoon at 4:00 pm and when I came in on Monday morning at 8:30 am, it wasn't even half way through :( Ho hum
Anyway, here it is. Not at the quality I wanted (see above)
oh man...those clouds are GOOD ;D :)
Mmm, the bottom contrasts a bit though, but that may be quality issues :P, and when you render out on max it should be good :)
Also, the bottom low lying clouds you should make foggier like the clouds above-that'd be awesome then :)
And if you used grass particles/models near the end, where there is low lying cloud, that'd give it a more 'rougher, detailed' look.
Great job! I was really impressed with the clouds!
Discoball. Ta very much. Glad you like the clouds... I must admit, I was pleased with them too. I agree with your comments. The "mist" clouds should be .... well... mistier (is that spelt wright?) but I think that that is partly down to having to knock the cloud samples down to get the damn thing to render, and I was too lazy to re render with the density knocked down further :(
Ok, here's my image, after struggling with the displacement, trying to get rid of those jagged spires jutting out of the terrain I've given up.
Great effort with the clouds ;D ;D ;D ;D
are you talking about the spikes on the right? the ones on the left look ok to me
Great clouds and overall sky. The spikes are mostly an issue of the colour-roughness inside the colour tab of the power fractal shader. Set it to 1 or lower.
ProjectX - nice overall picture. I like everything about it.
Those last two pictures are amazing. Both, among other things, have great clouds...
Quote from: Volker Harun on March 08, 2007, 11:30:37 AM
Great clouds and overall sky. The spikes are mostly an issue of the colour-roughness inside the colour tab of the power fractal shader. Set it to 1 or lower.
cool thanks for the tip, I'll have a fiddle with that slider and see what i can come up with.
my first try,[attachthumb=#]
Clever idea! I love the detail you've added to the terrain. Nice work overall.
Quote from: mr-miley on March 08, 2007, 03:41:26 AM
Discoball. Ta very much. Glad you like the clouds... I must admit, I was pleased with them too. I agree with your comments. The "mist" clouds should be .... well... mistier (is that spelt wright?) but I think that that is partly down to having to knock the cloud samples down to get the damn thing to render, and I was too lazy to re render with the density knocked down further :(
Mmm those jagged mountains I see in the distance are pretty good!
But just noticed - the mountain slope in close is pretty, well, flat. Looks like it was man made to perfection :P lol
You should try adding an overhang or fake stone shader - it'd increase the beauty of the slope, and more so, the close view :P
and ProjectX - great image! Your sky is amazing-an alternate view would be to have an air battle of some sort :P
That...'warp' or swirly cloud needs to be a bit dense..looks quite the flat in your pic there :)
here is an update of my picture.
now isn't that quite the sexyness :)
The front part looks..blurry..somehow, but nonetheless, great picture!
A very creative take on the challenge, good work!
Neat, that planet looks blurry to me though.
Regards,
Will