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General => Image Sharing => Topic started by: FrankB on November 12, 2009, 11:27:06 AM

Title: hot world
Post by: FrankB on November 12, 2009, 11:27:06 AM
Hi,

I was thinking to work on the NWDA Default scene once more but was carried away while playing with it. There was a quite nice outcome, so I thought I'd share this here.

Weclome to volcano world, a planet too close to a strong gravity field. It's definitely rather hot here, no life other than bacteria. Surprisingly volcano world has an atmosphere. Weak, but real.

Made under 1 hour, rendered in 20 minutes. Derived a couple cracks from the Default Project's voroni function, added a twist and shear, strata and a few fake stones. That's it. 20 minutes is not too bad considering the size, and detail 0.9

Cheers,
Frank
Title: Re: hot world
Post by: Henry Blewer on November 12, 2009, 12:08:28 PM
The cracks look really good. I would have made the sky a different color; that's just artistic license. But I do like the density of the atmosphere.
Title: Re: hot world
Post by: inkydigit on November 12, 2009, 12:36:22 PM
I would love to crawl over those parched surfaces, hallucinating ice cold beers, though I'd probably forget the thirst, and try to figure out the node network!
Title: Re: hot world
Post by: domdib on November 12, 2009, 01:12:49 PM
This looks like something from our friend the moist yellow fruit - which is about the highest compliment I can pay to a TG2 sci-fi render  ;)
Title: Re: hot world
Post by: Gannaingh on November 12, 2009, 01:27:13 PM
Sheesh! That place looks hot, although I will echo inkydigit's desire to crawl all over the place. Nice work.
Title: Re: hot world
Post by: Zairyn Arsyn on November 12, 2009, 01:59:47 PM
this looks good, interesting combinations of displacements :)
Quote from: inkydigit on November 12, 2009, 12:36:22 PM
I would love to crawl over those parched surfaces, hallucinating ice cold beers, though I'd probably forget the thirst, and try to figure out the node network!
inky, if your lucky maybe you'll hallucinate the node network in the distance! :D
Title: Re: hot world
Post by: FrankB on November 12, 2009, 03:37:46 PM
I didn't realize you could be interested in the tgd. I've posted it in the procedural terrain library here http://forums.planetside.co.uk/index.php?topic=4484.msg85385#msg85385

Cheers;
Frank
Title: Re: hot world
Post by: inkydigit on November 12, 2009, 04:06:39 PM
gonna do some crawlin' methinks!
cheers frank!
Title: Re: hot world
Post by: domdib on November 13, 2009, 03:59:11 PM
Frank didn't mention the veins of dilithium ore  :)

(EXR with gamma=-1, exposure=7)
Title: Re: hot world
Post by: domdib on November 13, 2009, 04:11:57 PM
Here's what it looks like during my version of day time with two suns & a purple sky.
Title: Re: hot world
Post by: schwi77 on February 09, 2010, 12:52:11 AM
would it be possible to put light source in the cracks???
newbee.
Title: Re: hot world
Post by: Tangled-Universe on February 09, 2010, 03:11:45 AM
Quote from: schwi77 on February 09, 2010, 12:52:11 AM
would it be possible to put light source in the cracks???
newbee.

The cracks are generated by a voronoi-noise function and you can use the same function to mask luminous surfacelayers.

Cheers,
Martin