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General => Image Sharing => Topic started by: Volker Harun on February 15, 2007, 04:26:53 AM

Title: Volker Harun's Junk - Lighting Update
Post by: Volker Harun on February 15, 2007, 04:26:53 AM
Hi,
I am silly - thatswhy I upload here those images that I am not really satisfied with, but might be interesting for the community.
Feel free to ask!  :D ;D :D

Regards, Volker Harun


And here comes the first:
'Crispy Ranges V2'
Title: Re: Volker Harun's Junk
Post by: Will on February 15, 2007, 05:18:47 AM
great name, they do look rather crispy. its it a texture or is that nodecraft?

regards,

Will
Title: Re: Volker Harun's Junk
Post by: Volker Harun on February 15, 2007, 05:31:50 AM
Hi Will,
it's built with nodes. The 'embossed snow' technique to be exact  8)
Title: Re: Volker Harun's Junk
Post by: Will on February 15, 2007, 05:34:14 AM
Nice.
regards,

Will
Title: Re: Volker Harun's Junk
Post by: old_blaggard on February 15, 2007, 09:24:19 AM
I like the color scheme of the image, but there seems to be something a bit "off" as to how the snow technique is integrated.
Title: Re: Volker Harun's Junk
Post by: Volker Harun on February 15, 2007, 09:46:46 AM
Hi Old_Blaggard,
thanks for the input. I agree with you. It got from crispy to crunched  ;D ;D
Finetuning could provide some interesting strata - in future.
Volker Harun
Title: Re: Volker Harun's Junk
Post by: dhavalmistry on February 15, 2007, 10:30:01 AM
Absolutely AMAZING!!!!
Title: Re: Volker Harun's Junk
Post by: Volker Harun on February 18, 2007, 02:59:46 PM
Hi, here is another one.

I am bit tired of this scene, though it might be a WIP.

Regards,
Volker Harun
Title: Re: Volker Harun's Junk
Post by: Will on February 18, 2007, 03:03:55 PM
Nice, Love the terrain.
Regards,

Will
Title: Re: Volker Harun's Junk
Post by: old_blaggard on February 18, 2007, 09:31:45 PM
Nice terrain and surfacing.  It's good to see that TG2 can still do nice plant textures without using objects.
Title: Re: Volker Harun's Junk
Post by: king_tiger_666 on February 20, 2007, 03:12:30 PM
nice render... would be nice to see what it looks liek without cloud ray tracing on though... the first one is also a good adaptation of the snow emboss technique...



Title: Re: Volker Harun's Junk
Post by: Volker Harun on February 21, 2007, 03:51:03 AM
Hi King_tiger,

you are right. Those sunrays or rather the shadows of them are a hazard for me ,-)
I will upload these minutes the finished render with minimized sunray-effect on renderosity.

Regards,
Volker Harun

(http://www.renderosity.com/mod/gallery/media/folder_139/thumb_1388474.jpg) (http://www.renderosity.com/mod/gallery/index.php?image_id=1388474)
Title: Re: Volker Harun's Junk
Post by: old_blaggard on February 21, 2007, 09:23:38 AM
Beautiful render!  Simply fantastic.  Great job!
Title: Re: Volker Harun's Junk
Post by: dhavalmistry on February 21, 2007, 09:24:51 AM
nice one bro!!
Title: Re: Volker Harun's Junk
Post by: Lucio on February 25, 2007, 03:55:26 PM
It's a very good composition Volker, I love it. I'm looking for new updates, if it becomes a wip :)

Lucio
Title: Hornblower V 0.6
Post by: Volker Harun on February 28, 2007, 10:55:56 AM
This is a Work in Progress. Version 0.6
The terrain being developed is 'Hornblower'  8) ;) ;D

At the moment Version 0.9 is rendering with refined shaders and lighting.

Title: Re: Volker Harun's Junk
Post by: nvseal on February 28, 2007, 11:48:20 AM
Nice work Volker. Can't wait to see the finished render. Nice contest entry btw
Title: Re: Volker Harun's Junk
Post by: inkydigit on February 28, 2007, 02:19:50 PM
very real looking rock and a nice atmo too...look forward to seeing more!
Title: Re: Volker Harun's Junk
Post by: Will on February 28, 2007, 02:56:45 PM
Nice, can't wait to see more.

Regards,
Will
Title: Re: Volker Harun's Junk
Post by: old_blaggard on February 28, 2007, 04:21:32 PM
Very nice rocks.  Good job!
Title: Re: Volker Harun's Junk
Post by: §ardine on February 28, 2007, 05:10:04 PM
Quote from: old_blaggard on February 28, 2007, 04:21:32 PM
Very nice rocks.  Good job!

Absolutely! 8)
Title: Re: Volker Harun's Junk
Post by: Will on February 28, 2007, 05:13:04 PM
Volker have you wrote a tutorial on how did get your great resalts?

Regards,

Will
Title: Re: Volker Harun's Junk
Post by: Mandrake on February 28, 2007, 07:14:05 PM
I didn't read all the replys but you should flood that valley and the POV you choose wuold make for a great spill! Very nice work!
Title: Re: Volker Harun's Junk
Post by: Volker Harun on March 02, 2007, 11:45:39 AM
Hi Will,
I do not have a tutorial, as this terrain is still an ongoing process.
The basics are a simple fractal terrain, two twist and shears (partly oppsite directions) and a warp-shader.

Thanks for all the comments, V.Harun
Title: Re: Volker Harun's Junk
Post by: Volker Harun on March 02, 2007, 12:43:58 PM
Maybe you can see here better how the twist and shears are working in different directions:
Title: Re: Volker Harun's Junk
Post by: Mandrake on March 02, 2007, 12:55:12 PM
Quote from: Volker Harun on March 02, 2007, 12:43:58 PM
Maybe you can see here better how the twist and shears are working in different directions:
Is that two toad rock?  ;) Nice work..
Title: Re: Volker Harun's Junk
Post by: old_blaggard on March 02, 2007, 01:03:59 PM
Nice job!  The surfacing is really coming along.
Title: Re: Volker Harun's Junk
Post by: nvseal on March 02, 2007, 02:28:51 PM
Volker, excuse my ignorance  ::) but what can I feed into the warp shader to make it work?  ???
Title: Re: Volker Harun's Junk
Post by: Dark Fire on March 02, 2007, 03:11:02 PM
The wierd colouring in that latest picture makes it look amazing...
Title: Re: Volker Harun's Junk
Post by: Volker Harun on March 03, 2007, 05:25:33 AM
@nvseal: The warper of the warpshader is its distribution. The Power fractal on the Shader-input needs displacement activated and a displ-multpl. of high values.
Title: Re: Volker Harun's Junk
Post by: Volker Harun on March 05, 2007, 12:51:39 PM
Attached is the Version 0.9 of the Hornblower terrain.
Feel free to study and modify it.

Version 1.0 has a tiny secret (the surface):
(http://www.renderosity.com/mod/gallery/media/folder_140/thumb_1395950.jpg) (http://www.renderosity.com/mod/gallery/index.php?image_id=1395950)
Title: Re: Volker Harun's Junk
Post by: old_blaggard on March 05, 2007, 03:43:24 PM
This is a fantastic image!  Thanks so much for sharing!
Title: Re: Volker Harun's Junk
Post by: Volker Harun on December 12, 2008, 02:36:37 AM
Another unfinished one ... well, right in the moment I get some ideas to improve the image and it might be a WIP.
What is your opinion about a wider field of view and some strata? Any other ideas?

Regards,
Volker
Title: Re: Volker Harun's Junk
Post by: rcallicotte on December 13, 2008, 07:26:50 AM
Marvelous terrain.  Excellent point of view.  Cool clouds.  I like this perspective.
Title: Re: Volker Harun's Junk
Post by: MacGyver on December 13, 2008, 10:30:30 AM
Aaaaaaaaaaaaaaaaah, perfect :-\
I really do like your Hornblower but I don't want to sign in at that page... have to live with the thumbnail I guess :'(
Title: Re: Volker Harun's Junk
Post by: efflux on December 13, 2008, 08:10:10 PM
Nice. Long time no see any Volker images but I haven't posted much myself.
Title: Willie Nelson
Post by: Volker Harun on December 26, 2008, 04:18:31 AM
Hi!

Is anybody aquainted with the movie 'Austin Powers' and that scene with Willie Nelson? The scene with Dr. Evil's rocket?

Fun image with a simple distance-shader displacement and weird colouring. Wonderful Tgos by Klas - they deserve a donation! (I will).

Merry X-Mas, may there be peace upon you and your beloved.

Volker
Title: Re: Volker Harun's Junk
Post by: Mandrake on December 26, 2008, 09:02:07 AM
Just a bit phallus, but I like those textures, it's almost like a tree after a lightning strike, if you had some scored charcole type powerfractal on top of that.
Title: Re: Volker Harun's Junk
Post by: cyphyr on December 26, 2008, 09:09:13 AM
Nowt wrong with a phallus at Christmas ;)
Excelant, realistic and funny image, could almost imagine coming across it in a sculpture park :)
Richard
Title: Re: Volker Harun's Junk
Post by: rcallicotte on December 26, 2008, 10:08:04 AM
Cool texturing, Volker.  I like the plants, too, and agree Klas has awesome plants.
Title: Re: Volker Harun's Junk
Post by: MacGyver on December 27, 2008, 06:20:16 AM
I like the texturing very much and also the fern! :)
Hope that this "thing" there is just Dr. Evil's rocket and nothing else! :-[
Title: Re: Volker Harun's Junk
Post by: Volker Harun on December 27, 2008, 07:11:38 AM
That Thingy looked very different in the previews ... funny, I never testrendered the bottom of it.
And going for the final render I just felt like killing the height-driven perlin-displacements (by Efflux).
So I was quite surprised how it looked like finally - and I was waiting quite a while to upload it.
Well, it is in my 'Junk-Thread', isn't it ,-)

Thanks for the critiques :-D

Volker
Title: Voronoi
Post by: Volker Harun on August 17, 2009, 05:11:37 AM
Some work in progress ... I am just getting aquainted wit those old Voronoi-functions again.
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: domdib on August 17, 2009, 05:30:32 AM
Pretty - and alien.
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Tangled-Universe on August 17, 2009, 06:02:42 AM
Cool cool cool! ;D

Martin
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Naoo on August 17, 2009, 06:32:18 AM
Hi

Amazing Shaders!


ciao
Naoo
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Henry Blewer on August 17, 2009, 07:56:02 AM
Nice texture. It would look cool in a game.
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: efflux on August 17, 2009, 08:15:49 AM
Cool. I like the way those circles are gouged into the surface without losing the larger shapes.
Title: Re: Voronoi
Post by: littlecannon on August 17, 2009, 08:41:18 AM
Quote from: Volker Harun on August 17, 2009, 05:11:37 AM
Some work in progress ... I am just getting aquainted wit those old Voronoi-functions again.

This looks like some crazy celtic carvings, is there a mystical stone circle just out of shot?
Simon. ;D
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Volker Harun on August 17, 2009, 09:38:52 AM
@njeneb: These textures are a bit too slow for procedural calculating within a game.
@Efflux: Thanks, it is just a matter of the displacement factor
@littlecannon: ;)
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Henry Blewer on August 17, 2009, 09:42:57 AM
I was thinking more in the line of a bitmap. A false b/w image for bump mapping.
Still, it's a neat and interesting image.
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Volker Harun on August 17, 2009, 09:58:05 AM
@Njeneb: Are you thinking of a certain project that I can help you with?
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: rcallicotte on August 17, 2009, 10:25:48 AM
Oh.  Are you sure this isn't a photograph, Volker?   :P
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Henry Blewer on August 17, 2009, 10:29:38 AM
No. My programming days are over. I used to program on my Amigas, but assembler programming is now extinct. I do not like C.
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Seth on August 17, 2009, 10:37:15 AM
very very cool ! :)
Title: Re: Volker Harun's Junk - Voronoi-Update
Post by: Gannaingh on August 17, 2009, 04:57:39 PM
That is sooooo cool!!!
Title: Volker Harun's Junk - Perlin-Update
Post by: Volker Harun on August 26, 2009, 05:21:10 PM
While playing with Perlin Noise, Sines, Cosines, ... there are a lot renders that are  interesting, but frustrating.
Here is one, that I like a bit more.

Volker
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Henry Blewer on August 26, 2009, 06:06:08 PM
Once again a game comes to mind. The Life Sim, with the predator/prey iterations. I always liked to watch these.
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Volker Harun on September 13, 2009, 04:25:57 PM
Another Perlin function, building up terraces.
The render is a small abuse of these ;D
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Henry Blewer on September 13, 2009, 04:35:14 PM
N1H1 virus alert. Please do not touch your screen.  ???
What does the landscape look like? Could be very useful.
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: cyphyr on September 13, 2009, 04:35:52 PM
Wana see that one animated :)
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: rcallicotte on September 14, 2009, 09:21:17 AM
@cyphyr - Yes.  This one - http://forums.planetside.co.uk/index.php?topic=813.msg78462#msg78462    ;D
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Volker Harun on September 14, 2009, 02:07:56 PM
@cyphyr ... animate ... in which way?
@calico ... animate ... in which way?

;D ;D ;D
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Volker Harun on September 14, 2009, 06:36:25 PM
@Richard, well, <cough> ... it seems that I forgot to save the scene ... <double-cough> ... Should be easy to recreate though. So I gave calico the pole ... with the promise to make yours better ;) What exactly - by the way - do you have in mind - should it be pulsating, moving, ...?
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: cyphyr on September 14, 2009, 06:43:38 PM
Hehe, It kind of looks like an alien probe, I can hear its distinctive high pitched hum, possibly the protrusions move in and out, sensing its environment.  :) Just seeing it I can get ideas on how to re-create something similar although unfortunately I am at the moment distracted in other areas of TG. Keeping focus is a real problem, every time I learn something new I'm off exploring the wilds.
I'm in space at the moment :)
Richard
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Volker Harun on September 14, 2009, 06:55:10 PM
Got it ... one main problem is the time ... calico's takes at the moment 6' per frame. Your spy drone took 54' as a single frame. A minor problem is that those terraces were a negative displacement - a single one. So I get teased to do something creative ... let me finish this procedural craters and keep me remembered of this project, okay!?! :D :) ;)
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: rcallicotte on September 14, 2009, 09:29:36 PM
Volker, I'm not serious...well, am I?  LOL  You can do it - I want to see it.  It would be so cool to see those lines dancing around all over in some sort of rhythm.  Maybe to "All That Jazz"?
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Zairyn Arsyn on September 15, 2009, 08:45:44 AM
Quote from: Volker Harun on September 13, 2009, 04:25:57 PM
Another Perlin function, building up terraces.
The render is a small abuse of these ;D

this reminds me of those planetoid cities M.C. Escher drew.
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Volker Harun on September 15, 2009, 12:11:59 PM
@Calico ... too late for wishes ...  :P ... just a simple 4 second :( anim: http://www.youtube.com/watch?v=4YYbFZWTK5k

The setup has only one surface layer, so I just animated the Perlin that modulates the Sines and Cosines.
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: rcallicotte on September 16, 2009, 08:58:22 AM
COOOOOL!!!  More, more, more!
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Zairyn Arsyn on September 16, 2009, 09:37:20 AM
Quote from: calico on September 16, 2009, 08:58:22 AM
COOOOOL!!!  More, more, more!

i second that, that vid was unlike any other TG2 vid I have seen so far.
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Volker Harun on September 22, 2009, 02:45:04 PM
Yet I was not able to produce a well lighted animation with that spy drone. And due to some time consuming tasks at work, combined with a slightly higher security restriction on log on / log off - I will not be able to continue it.

I will try to stay online to get ideas, share thoughts and some renders now and then.

Now the first of the last two (for today).

It is just my basic scene ... a 100m diameter sphere sitting on a planet. The starting scene for creating and testing ...
All that is new is a new combination of the tangent and cosine scalar.

Thanks for C&C ... but do not forget, this is just a Junk-Thread!

Volker ;)
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: domdib on September 22, 2009, 02:51:19 PM
Simple? I think you jest! Incredibly realistic would be a better description. The floor is just amazing...
Title: Re: Volker Harun's Junk - Perlin-Update
Post by: Volker Harun on September 22, 2009, 03:23:43 PM
The second one,

it has a function based distance shader (which is much easier than it sounds). I used it here for repetive symetry of functions that rather tend to go into an infinite tiny detail.  ::)

You might see a voronoi based displacement, on the same pattern sit two different sine functions. The sphere is solely to disguise the pattern a bit. It is very good spottable at the top left (under the 2009), ad the left bottom and mid right.

Have fun.

Volker  ;D
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: FrankB on September 22, 2009, 03:48:36 PM
crazy  :P
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: dandelO on September 22, 2009, 04:16:44 PM
Flippin' ridiculous!
I can't even imagine.  :o
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: Henry Blewer on September 22, 2009, 04:25:18 PM
I think you have been bitten by the function bug.
These are very cool. Now if they can be mapped onto a fractal mobius rotating in four dimensions... Just kidding. Didn't someone use math functions to mimic the spots and lines on animals? This is very similar.
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: rcallicotte on September 23, 2009, 08:34:03 AM
Eeeeww.  This is awesome.  ;D
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: inkydigit on September 23, 2009, 09:58:36 AM
wow...what did you have for breakfast?
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: dandelO on September 23, 2009, 10:15:25 AM
Mushric Magrooms, I suspect! :D
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: inkydigit on September 23, 2009, 10:18:38 AM
the breakfast of champions, or should that be ....champignons?!!!!
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: N810 on September 23, 2009, 03:11:43 PM
Volker, truly you are the master of the functions.  :o
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: Seth on September 23, 2009, 03:19:06 PM
very very nice !!!
I hope i'll understand something about functions sooner or later ;D
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: tee on September 23, 2009, 04:28:25 PM
Extreme close up of a ball in Spidermans' hand ?
Title: Re: Volker Harun's Junk - Repetive function Update
Post by: efflux on October 08, 2009, 03:42:56 PM
Excellent as usual.
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Volker Harun on September 23, 2010, 02:22:25 PM
I am working right now on a project which needs special lighting and some very interesting shading.

The used object here is from the preferences of Groboto V3 Beta, called trafficBot :) I just love this Bot :)
Also used are Walli's Grasses .... thanks a lot, Dude!

Next steps will some more complex shading on the Bot and something that makes the wheels blend nicer into the ground ;)

C&C welcome ...

Volker Harun
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Mandrake on September 23, 2010, 02:25:12 PM
Now that is cool!!! Very nice bump and light!
Title: Re: Volker Harun's Junk - Lighting Update
Post by: FrankB on September 23, 2010, 04:57:00 PM
amazing light, Volker! Care to elaborate a bit on what you have been doing - lighting wise?
Title: Re: Volker Harun's Junk - Lighting Update
Post by: inkydigit on September 23, 2010, 06:00:05 PM
epic... tutorial please :)
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Kadri on September 23, 2010, 07:43:45 PM

Nice image Volker  :)
But the grass looks like it is not on the ground ? Some kind of shadow problem?
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Seth on September 24, 2010, 02:12:13 AM
awesome light Ôo !!!
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Volker Harun on September 24, 2010, 04:18:58 AM
Thanks ...

@Kadri: This 'diffuse' lighting makes it very difficult to spot the shadows. For me the grass do not look like floating, but this due to my subjective impression (as I know it sits on the ground) ;) Nonetheless it is a good advice for an objective improvement by reducing the softness of the shadows.

About the lighting:

I hope, I was able to help :)
Title: Re: Volker Harun's Junk - Lighting Update
Post by: FrankB on September 24, 2010, 01:27:51 PM
thanks Volker, that was very interesting!
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Volker Harun on September 25, 2010, 04:05:33 AM
This image is related to the following topic, where we discuss how to shade populations procedural ...
http://forums.planetside.co.uk/index.php?topic=10810.0

here we see a 'failure' ...
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Kadri on September 25, 2010, 04:17:17 AM
Quote from: Volker Harun on September 24, 2010, 04:18:58 AM
...
@Kadri: This 'diffuse' lighting makes it very difficult to spot the shadows. For me the grass do not look like floating, but this due to my subjective impression (as I know it sits on the ground) ;) Nonetheless it is a good advice for an objective improvement by reducing the softness of the shadows.
...

Thanks for the explanation Volker:)
But sometimes i am too stubborn ,did you look at the shadow at near Volker , it still doesn't look natural to me ? Maybe some strangeness (bug etc.) from TG2?
Did i say that i am stubborn sometimes  ;D
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Volker Harun on September 25, 2010, 04:35:25 AM
Hi Kadri ...
I understand you ... those shadow belong to an overcast scene with dim diffuse light conditions ... and the strong appearance of the light makes it bit surreal, doesn't it ;)
What I like is that I make you think and write about your thoughts ... it is very much appreciated.
Volker
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Kadri on September 25, 2010, 04:37:29 AM
Quote from: Volker Harun on September 25, 2010, 04:35:25 AM
... and the strong appearance of the light makes it bit surreal, doesn't it ;)
...

Yes indeed  :)
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Volker Harun on January 07, 2016, 03:17:33 PM
Back to the roots ... a landscape :-)
Title: Re: Volker Harun's Junk - Lighting Update
Post by: archonforest on January 07, 2016, 03:30:35 PM
Great image. I really like it. My only problem is it looks low res. Even the slightest zoom blows up the pixel very much.
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Kadri on January 07, 2016, 03:37:07 PM
Nice. I like the colors Volker.
Title: Re: Volker Harun's Junk - Lighting Update
Post by: otakar on January 07, 2016, 04:30:04 PM
Been a while. Very nice!
Title: Re: Volker Harun's Junk - Lighting Update
Post by: fleetwood on January 07, 2016, 05:54:27 PM
Like the palette of colors. Good to see a render from you.  :)
Title: Re: Volker Harun's Junk - Lighting Update
Post by: inkydigit on January 07, 2016, 06:10:20 PM
Great colour palette and details... I love this! :)
Title: Re: Volker Harun's Junk - Lighting Update
Post by: AP on January 07, 2016, 07:28:58 PM
If this could be complimented in another way, it would be like having layers of different chocolates.
Title: Re: Volker Harun's Junk - Lighting Update
Post by: masonspappy on January 07, 2016, 07:33:18 PM
Great Rocks!
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Volker Harun on January 08, 2016, 02:45:23 AM
Thanks for the replies :-)

@archonforest: Yes, indeed. Hence this is my 'Junk-Thread' I post images of scenes, that I am working on and will not continue. For this image the atmosphere, PoV and surface were a 2h playing with settings. And after a while I got bored by optimizing the water's and fake stones' appearance.
So mostly, in this thread, do not expect HiRes-Renders ;-)
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Dune on January 08, 2016, 02:53:51 AM
Super render, the subtle colors are really great indeed. The sky and subtle, soft lighting make it perfect.
Title: Re: Volker Harun's Junk - Lighting Update
Post by: mhaze on January 08, 2016, 08:25:36 AM
Love all of it!!!!
Title: Re: Volker Harun's Junk - Lighting Update
Post by: bobbystahr on January 08, 2016, 11:02:58 AM
I love the scene construction but with my colourblindness I guess I need more garish colouring as it dissolves into murky mud for my eyes...
Title: Re: Volker Harun's Junk - Lighting Update
Post by: TheBadger on January 08, 2016, 01:50:37 PM
nice! Some pretty good variation for something you call junk! I like it.
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Tangled-Universe on January 11, 2016, 10:29:24 AM
Quote from: fleetwood on January 07, 2016, 05:54:27 PM
Like the palette of colors. Good to see a render from you.  :)

Exactly my thoughts :)

Welcome back Volker!
Title: Re: Volker Harun's Junk - Lighting Update
Post by: inkydigit on January 11, 2016, 10:32:15 AM
great to see you again too!
I love the details and colours as has been said before... though, maybe a touch too sharp?

which pixel filter did you use?

cheers
J
Title: Re: Volker Harun's Junk - Lighting Update
Post by: Volker Harun on January 11, 2016, 11:09:35 AM
It was rendered with Catmull-Rom at 3200x1800px scaled it down in Gimp after some unsharp mask ... I am out of order concerning sharpness control ... I am missing my iMac's screen ;-)
Title: Re: Volker Harun's Junk - Lighting Update
Post by: bobbystahr on January 11, 2016, 12:10:18 PM
Quote from: Volker Harun on January 11, 2016, 11:09:35 AM
It was rendered with Catmull-Rom at 3200x1800px scaled it down in Gimp after some unsharp mask ... I am out of order concerning sharpness control ... I am missing my iMac's screen ;-)

heh heh, you have my sympathy.
Me as well but I can't run TG on my pre intel mac..2.5 G RAM will barely install version 1 when I tried....