Planetside Software Forums

General => File Sharing => Rocks => Topic started by: domdib on January 20, 2010, 05:00:59 PM

Title: Rock surface
Post by: domdib on January 20, 2010, 05:00:59 PM
Here is the .tgd - and also a clip file - from this thread - http://forums.planetside.co.uk/index.php?topic=8622.0

I thought I'd include a node shot and a few comments, just so you can hit the ground running.

The main motivation for this file was to create a rock surface with displacements at a range of scales, plus convincing colours. To do this, I used two powerful tools that are already available: glen5700's Fractalized Voronoi (not visible because it's HUGE!) and Volker Harun's OneforAll; plus the great spirit of sharing on these boards that has given me some small clue on how to use redirect and tune power fractals.

The main places to go for tuning:
- Displacement tab of the three power fractals feeding into the Redirect - value currently set at 5, but I've had reasonable results pushing it as far as 15.
- over all displacement (not visible - it's on the bottom left of the Voronoi Fractalized) Set at 1, but can be pushed further - also, I've disabled two of the octaves that could be reactivated if desired
- Roughen surface Displacement tab multiplier set at 2 can be pushed further (driven by OneforAll). Also, if you want a smoother look, switch on the Intersect Underlying in Effects, with Smoothing set to 0.85

There's also two fake stone shaders that are currently disabled. The first (displ-medium) produces negative fake stones, i.e. small holes, which is an effect that might not be to everyone's taste - I didn't have time to try this, but I suspect using a painted shader to apply this selectively might be the best idea. The second (with the attached Reflective shader) produces the specular highlights that give a slightly shiny look - this increases render time significantly.

Have fun!

Title: Re: Rock surface
Post by: Henry Blewer on January 20, 2010, 05:09:12 PM
Thank you for all your work on this. I will be examining this closely. :)
Title: Re: Rock surface
Post by: inkydigit on January 20, 2010, 05:32:23 PM
ditto...awesome!
Title: Re: Rock surface
Post by: Kadri on January 20, 2010, 07:44:49 PM
Thanks , Domdib  :)

Kadri.
Title: Re: Rock surface
Post by: Dune on January 21, 2010, 02:57:28 AM
Thanks very much, Domdib. Interesting to see how you got this so nice.
Title: Re: Rock surface
Post by: Tangled-Universe on January 21, 2010, 06:30:51 AM
Thanks for sharing dom :)
Title: Re: Rock surface
Post by: Zairyn Arsyn on January 21, 2010, 08:22:41 AM
another one for the list....

thanks for sharing your nodes  :)
Title: Re: Rock surface
Post by: rcallicotte on January 25, 2010, 10:03:38 AM
 :o  Thank you.
Title: Re: Rock surface
Post by: FrankB on January 28, 2010, 05:04:24 PM
Thank you Dominic for adding this on NWDA CS as well :)
best regards,
Frank
Title: Re: Rock surface
Post by: domdib on January 28, 2010, 05:06:36 PM
My pleasure Frank. It's just nice to give something back after learning so much from this great community.
Title: Re: Rock surface
Post by: DannyG on February 19, 2011, 10:10:20 PM
Very nice, my heads a bit spinning from the network, time will sort that out, thanks for sharing

Danny
Title: Re: Rock surface
Post by: bobbystahr on August 19, 2016, 09:48:43 PM
wow...when I miss one it's a good one...glad I found this thread. Amazing network you've made and will take some time for me to absorb but lately that's what I have most of so many thanks Dominic