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General => Image Sharing => Topic started by: Zairyn Arsyn on March 20, 2010, 06:17:48 PM

Title: WIP Solid Dunes
Post by: Zairyn Arsyn on March 20, 2010, 06:17:48 PM
"we've tried everything we have on the dunes, but we just cant seem to fully break through the surface of the dunes, all we've managed to do is make a few dents"

just started working on this last night..
rendered today - 6h 12m 47s - 0.9/ AA6/GI 1/2
surfaced with just two default surface shaders, one has a water shader plugged into the child layer, and the other just has PF on the color function.

Title: Re: WIP Solid Dunes
Post by: Henry Blewer on March 20, 2010, 07:58:05 PM
This has a nice velvety look.
Title: Re: WIP Solid Dunes
Post by: Zairyn Arsyn on March 22, 2010, 09:57:00 AM
now rendering a second version, i changed the noise flavor, and added some small displacements onto the water shader, made other surfacing changes, ...ill post it on here later.
Title: Re: WIP Solid Dunes V2
Post by: Zairyn Arsyn on March 22, 2010, 06:24:16 PM
as promised, version 2 :)

great improvement in render time- 3h25m45s @ 0.95/ 7AA/ GI 1/2
Title: Re: WIP Solid Dunes
Post by: Henry Blewer on March 22, 2010, 08:42:29 PM
It's like an image of shiny cloth.
Title: Re: WIP Solid Dunes
Post by: Zairyn Arsyn on March 22, 2010, 11:02:25 PM
wait until you see the next one, shiny cloth like surface with rough, sharp (likely dangerous) features. ;)
Title: Re: WIP Solid Dunes
Post by: Redwolf on March 23, 2010, 04:00:37 AM
excellent idea....i was playing around a few days ago but using powerfractals on surface layers...with no success on this sort of thing
Title: Re: WIP Solid Dunes
Post by: freelancah on March 23, 2010, 03:01:31 PM
Interesting surface color you got here. Nice work!
Title: ARGG! WIP Solid Dunes
Post by: Zairyn Arsyn on March 23, 2010, 05:58:51 PM
AARRRRGG!! bucket errors and rasterised pass errors!!!!!

i was rendering at a resolution of 2880x1620

wasn't expecting that to happen, especially with this sort of scene.

Title: Re: WIP Solid Dunes
Post by: Redwolf on March 24, 2010, 04:03:18 AM
is this what you are looking to do?
its the same sort of method I used with a render I posted in ashundar yesterday, but the file went corrupt, so i started another one but with no terrain. this is just surface layer with a powerfractal attached.
Title: Re: WIP Solid Dunes
Post by: Zairyn Arsyn on March 24, 2010, 10:09:56 AM
not at all, i have a terrain power fractal, like the one in my last render,

now i have plugged in a displacement power fractal to the water shader (the darker reflective areas on the dunes)
the feature scales and lead in scales are small, and identical, the displacements are only 1m or 2m tall

Quote from: Redwolf on March 24, 2010, 04:03:18 AM
is this what you are looking to do?
its the same sort of method I used with a render I posted in ashundar yesterday, but the file went corrupt, so i started another one but with no terrain. this is just surface layer with a powerfractal attached.

Title: Re: WIP Solid Dunes v3
Post by: Zairyn Arsyn on March 24, 2010, 09:15:39 PM
here it is, not exactly what i thought it would look like, but its still neat. :)

i will continue to experiment with this, see what other interesting displacements i can come up with.
Title: Re: WIP Solid Dunes
Post by: Redwolf on March 25, 2010, 04:29:58 AM
ahh i see what you are trying to do now, nice one
Title: Re: WIP Solid Dunes
Post by: inkydigit on March 25, 2010, 11:08:32 AM
trippy looking!
Title: Re: WIP jelly Dunes
Post by: Zairyn Arsyn on March 25, 2010, 11:47:20 AM
the dark spots are some sort of organic semi-solid jelly, i would advise you not to try to eat any of it. ;)
theres no telling what would happen to you if you did.
Title: Re: WIP Solid Dunes
Post by: dandelO on March 25, 2010, 09:12:11 PM
IT'S.........

PEANUT BUTTER JELLY TIME, PEANUT BUTTER JELLY TIME, PEANUT BUTTER JELLY TIME, PEANUT BUTTER JELLY TIME!
WHERE HE AT? WHERE HE AT? WHERE HE AT? WHERE HE AT?
THERE HE GO! THERE HE GO! THERE HE GO! THERE HE GO!
PEANUTBUTTERJELLYPEANUTBUTTERJELLYPEANUTBUTTERJELLYWITHABASEBALLBAT!
PEANUTBUTTERJELLYPEANUTBUTTERJELLYPEANUTBUTTERJELLYWITHABASEBALLBAT!

You really must excuse my idiocy here, Z, I'm not really 11 years old. That just couldn't be avoided!
I was reminded of the Family Guy episode where Brian re enacts this imbecilic tune. :D

Cool surface in the latest one!

Title: Re: WIP Solid Dunes
Post by: Oshyan on March 26, 2010, 01:15:21 AM
The reason for the errors is probably due to reflectivity calculations on very rough surface, causing lots of interreflection. Are you using soft reflection at all?

- Oshyan
Title: Re: WIP Solid Dunes
Post by: Zairyn Arsyn on March 26, 2010, 08:26:52 AM
Oh no! the toxin has gotten into DandelO's brain! hes losing it now...oh wait, he already sorta had.....:D :D

i warned ya! :D :D
Quote from: dandelO on March 25, 2010, 09:12:11 PM
IT'S.........

PEANUT BUTTER JELLY TIME, PEANUT BUTTER JELLY TIME, PEANUT BUTTER JELLY TIME, PEANUT BUTTER JELLY TIME!
WHERE HE AT? WHERE HE AT? WHERE HE AT? WHERE HE AT?
THERE HE GO! THERE HE GO! THERE HE GO! THERE HE GO!
PEANUTBUTTERJELLYPEANUTBUTTERJELLYPEANUTBUTTERJELLYWITHABASEBALLBAT!
PEANUTBUTTERJELLYPEANUTBUTTERJELLYPEANUTBUTTERJELLYWITHABASEBALLBAT!

You really must excuse my idiocy here, Z, I'm not really 11 years old. That just couldn't be avoided!
I was reminded of the Family Guy episode where Brian re enacts this imbecilic tune. :D

Cool surface in the latest one!
oh-
i think im going to incorporate your cracks shader in a upcoming render, and tweak it a bit.

Title: Re: WIP Solid Dunes
Post by: Zairyn Arsyn on March 26, 2010, 08:41:54 AM
Quote from: Oshyan on March 26, 2010, 01:15:21 AM
The reason for the errors is probably due to reflectivity calculations on very rough surface, causing lots of interreflection. Are you using soft reflection at all?

- Oshyan
thats what i figured
yeah that one render had some rough displacements in some parts, as for soft reflections i dont know, i was using the water shader for reflections
Title: Re: WIP Solid Dunes
Post by: dduane on May 05, 2010, 05:55:32 AM
Quote from: Redwolf on March 24, 2010, 04:03:18 AM
is this what you are looking to do?
its the same sort of method I used with a render I posted in ashundar yesterday, but the file went corrupt, so i started another one but with no terrain. this is just surface layer with a powerfractal attached.

Redwolf, this is exactly the effect I'm looking for at the moment. Can you tell me something about the settings on the power fractal?

Best! -- Diane