Planetside Software Forums

General => Terragen Discussion => Topic started by: disneytoy on April 01, 2010, 04:48:00 PM

Title: How to animate a 360 degree orbit around a mountain?
Post by: disneytoy on April 01, 2010, 04:48:00 PM
Having some trouble getting this set up. I want the camera to orbit 360 degrees with the point of interest at the mountain. I want the animation to be able to loop when I'm done.

Can anyone advise how to set up the Keyframes? If the start and stop are the same camera position, What camera parameter has to be keyframed?

I'm a bit confused.

I can do this easily, in After effects with a null object, as well as in 3Ds Max.

Thanks

Max
Title: Re: How to animate a 360 degree orbit around a mountain?
Post by: Hetzen on April 01, 2010, 07:20:47 PM
TG works with free cams only, ie no point of interest, only rotation. Best bet is to sim the cam move in max, then link and bake a free cam, then export that into TG. I'm keen to see your results. It's an interesting subject for me.
Title: Re: How to animate a 360 degree orbit around a mountain?
Post by: Oshyan on April 02, 2010, 01:51:12 AM
Hetzen's advice is good for now. You'll need to export to Nuke .CHAN format. Look-at functionality for camera animation is a good future addition.

- Oshyan