Planetside Software Forums

Support => Terragen Support => Topic started by: Alpha Centurion on April 23, 2010, 03:08:03 pm

Title: Masking/Mixing different terrains together
Post by: Alpha Centurion on April 23, 2010, 03:08:03 pm
Hi,

I would like to know how to mask certain parts of a terrain. Say, for example, that I want to create a scene with both sand dunes, and mountains, being mixed together, like in the attachment. How would I do that? I am not yet a fullblown T2 user, so please make the explanations as simple as possible.

[attach=#]
Title: Re: Masking/Mixing different terrains together
Post by: cyphyr on April 23, 2010, 04:18:08 pm
 Possibly the simplest solution (others may disagree :) ) would be to plug your dune shader into one input of a "merge shader" and your mountains into the other and select by (Raise by highest). There are of course other solutions.
:)
Richard
Title: Re: Masking/Mixing different terrains together
Post by: Henry Blewer on April 23, 2010, 07:03:34 pm
This looks good to me. If you would like a different ecosystem on the slopes, I would add a new Surface Layer. This new layer would use altitude constraints so it could be confined to the slopes. (slope constraints may do the trick also)