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General => Image Sharing => Topic started by: MGebhart on April 29, 2010, 10:19:22 PM

Title: Ants Final
Post by: MGebhart on April 29, 2010, 10:19:22 PM
This is about all I'm going to do on this one.

Notice the two little guys on the left.  ;)

NOTE:

I forgot to thank Bob and Walli. Thanks, guys.
Title: Re: Ants Final
Post by: FrankB on April 30, 2010, 03:09:58 AM
e x c e l l e n t  :)
Title: Re: Ants Final
Post by: Hannes on April 30, 2010, 03:13:35 AM
This is really great!! The ants look very realistic (a pity that we don't have SSS in TG!). First I didn't see the two guys on the left. Crazy!
I couldn't resist and used my (temporarily ;D) favoured postwork on your image. DOF and chromatic aberration. Just for fun. I hope you don't mind. If you don't like to have your images altered by someone else please tell me and I'll certainly remove it.
Title: Re: Ants Final
Post by: Dune on April 30, 2010, 03:17:44 AM
Terrific image, Marc! How about a very low POV for a follow-up... being one with the ants.
Title: Re: Ants Final
Post by: Kadri on April 30, 2010, 05:15:39 AM
Quote from: MGebhart on April 29, 2010, 10:19:22 PM
This is about all I'm going to do on this one.
Notice the two little guys on the left.  ;)

Next : Ant wars !  ;)
Title: Re: Ants Final
Post by: MGebhart on April 30, 2010, 06:32:14 AM
Thanks for the compliments.

@Hannes: No problem. Looks cool. If you look on the left near the bottom there are two, tiny black Ants.
Title: Re: Ants Final
Post by: Oshyan on April 30, 2010, 11:34:43 PM
Hehe, love the little guys. They're very sneaky! Also, great grasshopper. Did you model all these?

- Oshyan
Title: Re: Ants Final
Post by: MGebhart on April 30, 2010, 11:59:51 PM
Oshyan,

Glad you enjoyed the render.

Here is where I got the reference for the Grasshopper. I took about a week on and off. 3D Studio MAX 2010.

http://www.sidney.ars.usda.gov/grasshopper/ID_Tools/F_Guide/extanat.htm

Heres the Ant Reference. It was pretty easy.

Note: See where a Sub Surface Scatter shader will work.  ::)
Title: Re: Ants Final
Post by: Oshyan on May 01, 2010, 12:05:43 AM
Great modeling work. :)

- Oshyan
Title: Re: Ants Final
Post by: MGebhart on May 01, 2010, 12:32:59 AM
Here is a screen capture from MAX.
Title: Re: Ants Final
Post by: Seth on May 01, 2010, 04:07:12 AM
hehe very nice !
Title: Re: Ants Final
Post by: Hannes on May 01, 2010, 05:51:01 AM
The grasshopper model is really fantastic!
Title: Re: Ants Final
Post by: Henry Blewer on May 01, 2010, 09:04:15 AM
These are fantastic models.
Title: Re: Ants Final
Post by: freelancah on May 01, 2010, 02:01:05 PM
Nice. Looking good. Perhaps there will be SSS shader somewhere in the future atleast I hope so :P
Title: Re: Ants Final
Post by: kasalin on May 01, 2010, 04:19:10 PM
Nothing to change ..... everything so wonderful.... your details are so amazing !!
Title: Re: Ants Final
Post by: dandelO on May 01, 2010, 08:18:17 PM
You can get some degree of 'fake' translucency in Terragen. In this case the default colour image has a value of 0.01 and the translucency(with no map) has a value of 250.
Ridiculous values but they work to some extent to make the guy seem not so solid. Of course, there'll be no shiny rainbowy bits but maybe other translucency/specular functions or images could approximate that, too...

[attachimg=#]
Title: Re: Ants Final
Post by: MGebhart on May 01, 2010, 09:42:10 PM
dandelO,

That's just sweet.

I wonder if that will work in the whole scene. I'll give it a shot with a crop render.

Very nice work and thanks for the tip.

Your one of the few who always digs deeper.
Title: Re: Ants Final
Post by: MGebhart on May 01, 2010, 10:37:37 PM
Here is a spot render using dandelO's settings above. This looks much better and worth another render.

Thanks D.
Title: Re: Ants Final
Post by: Hannes on May 02, 2010, 07:31:24 AM
That translucency is incredible. I didn't think TG can do something like this. Fantastic, dandelO!!
Marc, your ant looks perfect like this. Please give us another big image!
Title: Re: Ants Final
Post by: Kadri on May 02, 2010, 07:50:22 AM
Quote from: Hannes on May 02, 2010, 07:31:24 AM
... Please give us another big image!

Yes , please  :D
Title: Re: Ants Final
Post by: Henry Blewer on May 02, 2010, 08:39:16 AM
I agree, this could lead to a serious masterpiece of Terragen 2 capabilities. Not to mention being great art.
Title: Re: Ants Final
Post by: MGebhart on May 02, 2010, 09:01:35 AM
Here is another rendering using the translucency trick.

I saved it as an EXR out of Terragen and ran it through the Unsharp Mask in Photoshop CS4

What do you think?
Title: Re: Ants Final
Post by: MGebhart on May 02, 2010, 09:31:10 AM
Here is a version using DOF
Title: Re: Ants Final
Post by: Henry Blewer on May 02, 2010, 09:34:54 AM
Whew Marc. I like Anty02 the best. I hope you decide to make a larger image sometime.
Title: Re: Ants Final
Post by: MGebhart on May 02, 2010, 09:43:51 AM
How much larger? I thought 1200 x 750 would work for most monitors.
Title: Re: Ants Final
Post by: dandelO on May 02, 2010, 09:52:25 AM
Nice! :)
Title: Re: Ants Final
Post by: Kadri on May 02, 2010, 10:49:15 AM
I like  Anty02  the most , but maybe there is a little too much unsharp?
This is subjective of course . It is really nice as it is  :)
Title: Re: Ants Final
Post by: Hannes on May 02, 2010, 11:14:38 AM
I prefer Anty03DOF. The translucency adds a lot to the picture! Great!
Title: Re: Ants Final
Post by: freelancah on May 02, 2010, 12:28:37 PM
Wow. It looks even better. How the hell did you figure that out dandelO :D
Title: Re: Ants Final
Post by: Tangled-Universe on May 02, 2010, 12:39:24 PM
Looks cool! :)
Title: Re: Ants Final
Post by: dandelO on May 02, 2010, 12:47:48 PM
Quote from: freelancah on May 02, 2010, 12:28:37 PM
Wow. It looks even better. How the hell did you figure that out dandelO :D

Well, everyone knows to use the translucency channel for grass/leaves etc. What's stopping it being used on any other model? It might not be physically correct, but it looks fine to me. :)
Title: Re: Ants Final
Post by: dandelO on May 02, 2010, 01:54:07 PM
More quick experiments with the ant. This time the values are more sensible.

Default colour map = 0.15
Translucency(no map) = 1
Displacement = 0.01 (via power fractal function, scales; 0.1, 0.1, 0.01).

[attachimg=#]

* Marc, sorry for hijacking. That'll be it here. :-[
Title: Re: Ants Final
Post by: MGebhart on May 02, 2010, 02:00:23 PM
It's interesting you went from 250 to a value of 1 on the translucency. The power fractal works well however, I'm kind of torn between the first Anty and this one.

Thanks for going the extra mile.

I don't consider this hijacking, it's more contributing.
Title: Re: Ants Final
Post by: dandelO on May 02, 2010, 02:08:15 PM
Well, there's no right or wrong way really. The first one had very little of the colour applied to the model so 250 was needed, here, much more colour is applied so a translucency value of 1 works fine. It's just a matter of balancing the orange glow of the colour map to make it not overly bright. :)

I might try a minute close-up render myself soon. Got to go, back later maybe...
Title: Re: Ants Final
Post by: Kadri on May 02, 2010, 02:16:42 PM
It looks like something between the first and your last try would be very near to the real thing , DandelO ?

http://www.wikiwak.com/image/Meat+eater+ant+feeding+on+honey02.jpg
Title: Re: Ants Final
Post by: MGebhart on May 02, 2010, 07:13:50 PM
I made a Displacement map and applied it.

This is my effort.
Title: Re: Ants Final
Post by: Kadri on May 02, 2010, 07:25:40 PM

looks nice , Marc  :)
Title: Re: Ants Final
Post by: MGebhart on May 02, 2010, 07:34:51 PM
Thank you, Kadri.
Title: Re: Ants Final
Post by: Oshyan on May 03, 2010, 02:54:26 AM
This is starting to look amazingly good. The last full render had some really realistic looking ants IMO. The newest iterations with displacement and adjusted translucency may be even better but I do wonder if the more subtle effects and particularly the displacement will be visible without a closer camera perspective. I also think the lighting might be a bit too bright and even in the overall render.

Perhaps it would be good rather than applying general DoF to the current image to instead find a different lower camera PoV and render that with some nice DoF, thus highlighting the great detail on the ant model while also getting that nice DoF effect. If nothing else I'd say adjust the lighting a tad to be slightly less bright and even, and then render with the latest ant adjustments.

- Oshyan
Title: Re: Ants Final
Post by: MGebhart on May 04, 2010, 09:00:53 AM
Oshyan,

Is this what you had in mind?
Title: Re: Ants Final
Post by: inkydigit on May 04, 2010, 10:49:37 AM
especially excellent render!
Title: Re: Ants Final
Post by: Henry Blewer on May 04, 2010, 12:18:15 PM
That's a photo! ;D Really nice work!
Title: Re: Ants Final
Post by: Seth on May 04, 2010, 02:51:27 PM
damn !!!
good render Oo
Title: Re: Ants Final
Post by: Oshyan on May 04, 2010, 03:15:40 PM
Yes, something quite like that. :)

- Oshyan
Title: Re: Ants Final
Post by: Kadri on May 04, 2010, 03:33:48 PM
I only saw the green grasshopper now . Nice image , Marc  :)
Title: Re: Ants Final
Post by: MGebhart on May 04, 2010, 03:45:27 PM
I put the green grasshopper in during post work.

Glad everyone likes the render. 
Title: Re: Ants Final
Post by: choronr on May 05, 2010, 02:17:57 AM
I've had one render before getting some great info from you; now, a second version is under way with more ants and other stuff. It is models like these that great creative enthusiasm. Your work here is inspiring.
Title: Re: Ants Final
Post by: Kevin F on May 05, 2010, 03:02:58 AM
Just love this. Excellent render showcasing just what TG is capable of. Love the models.
Title: Re: Ants Final
Post by: FrankB on May 05, 2010, 12:04:25 PM
Quote from: MGebhart on May 04, 2010, 09:00:53 AM
Oshyan,

Is this what you had in mind?

This is just great, Marc! Fantastic work!
Frank