Recent posts
#21
Last post by Dune - July 28, 2025, 12:59:54 PM
I made you a simple setup. You'd have to elaborate on this.
#22
Last post by eartheryl - July 28, 2025, 04:19:12 AM
Thanks for pointing that out, I actually wasn't sure whether to add more blur to the cloud to make it more wispy. What could I use to achieve this?
#23
Last post by Dune - July 28, 2025, 01:37:40 AM
Great cloud scene, but I agree about the mackerel clouds being too grainy. Cloud like that can also be done with a x (or y) to scalar, a sinus, a divide by a constant, and warp, and a mask to keep it to a certain area.
#24
Last post by Doug - July 27, 2025, 07:13:01 PM
It looks like a real airplane to me.
The thin line clouds look a little grainy.
#25
Last post by eartheryl - July 27, 2025, 11:33:56 AM
"Mackerel" 4k render
This scene was rendered in Terragen 4.8 at 4K resolution. The altocumulus "mackerel" cloud uses a density shader, masked with a bitmap image I created entirely in World Machine. The airplane model was sourced from CGTrader.
Feel free to check out more of my work on
Instagram, and if you enjoy it, give me a follow.. I'll follow back!
#26
Last post by jhmart1 - July 26, 2025, 06:12:47 PM
Terragen 4, Pixelmator Pro
IMPERIAL NAVY – SECURE LOG ENTRY
CLASSIFICATION: LEVEL 3 // EYES ONLY
VESSEL: Imperial I-Class Star Destroyer OBLIVION
COMMANDING OFFICER: Captain Veyran Korr
SECTOR: ZETA OUTER RIM PATROL
TIMESTAMP: Imperial Standard Date 19:07:23 // 0421 Hours
MISSION ENTRY: 0421
Event Summary:
At grid reference Aurek-Seven-Seven, the OBLIVION initiated rendezvous protocol with TIE/LN Patrol Aurek-9 following completion of perimeter reconnaissance operations. All three craft reported minor fuel depletion and negligible hull scoring from asteroid field maneuvers. No hostile contacts detected during patrol.
Docking Procedure:
Hangar Bay Two initiated magnetic guidance array for synchronized landing sequence. Patrol Aurek-9 entered formation lockstep and was secured without incident. Standard post-flight debrief and refueling operations commenced.
Imperial Fleet morale remains high. Operational readiness is at 99.7%.
End of log.
// LOG VERIFIED BY: Commander D. Rethan, Flight Operations Officer
#27
Last post by Doug - July 25, 2025, 07:40:15 PM
Here is the results of this. I read your reply to this thread and realized I had never downloaded Vue. So I did. I opened it with the sphere, added a material and liked what i saw. That's when i asked if I convert a material to a png for use in Terragen. The answer is pretty much no. So I loaded the rock i made in some program, it has a UV map from Hexagon. I applied the material i wanted and exported it.
I loaded it into Terragen and got what i wanted. I did not know i could do that until I tried.
Thanks for the help.
#28
Last post by Doug - July 24, 2025, 09:30:22 PM
I downloaded Vue, and a Vue Legacy
Master.zip.
The materials in the legacy file look like something i would like to use in Terragen.
When i load them in Terragen i get the basic texture i see in Vue.
#29
Last post by ShelLuser - July 24, 2025, 09:22:10 PM
Quote from: Doug on July 24, 2025, 06:23:16 PMSo basically I should just import my objects into Vue. Use the material files in Vue to map them and then export them out.
That should - generally speaking - work, yups.
BUT... Why would you want to export them out again?
Now, I am jumping to some conclusions here (probably false) but please bear in mind that file extensions mean absolutely crap nothing. A .MAT file from, say, Vue will not work in .. I dunno: Daz Studio?
What is it that you're really trying to accomplish here?
#30
Last post by Doug - July 24, 2025, 06:23:16 PM
So basically I should just import my objects into Vue. Use the material files in Vue to map them and then export them out.