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#21
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Dune - May 31, 2025, 02:20:08 AM
There's no real transparency, as the opacity slider is either black (below 0.5) or white (above it). But it does let more light through if you reduce opacity to say 0.8. I sometimes use that to get more light in dark tree canopies. It also lightens shadows on ground, but does so in a gradual 'translucent' way, which is not always what you want.
Take care to either use a separate opacity mask (usually greytoned simple tif or so), or the alpha mask in an RGB file containing the leaf color, which is what I always do.
I never use any maps for translucency, though some people do, and it might be better for real close-ups. Just slide it to 0.5 or so, what Kevin said. You have to look at the nature of the leaves; some just are thinner and let more light through than say needles or succulent leaves. Same with reflection. This also gives more (reflected) light, and makes a plant more 'alive'. But also depends on type of leaf.
Then you can add tint variation to leaf textures over an entire population by either using the built-in method, or through a PF and a transform shader set to world/final position, attached to color function. Or you can mix bark types by PF+transform, all to vary trees over a population.
Then save to tgo in a library folder you don't change anymore and you'll have them at hand for eternity  ;D I've done many hundreds of plants by now.

I wouldn't really worry about size, as TG loads huge amounts of data very easily. Though it's fair enough to use lower poly trees for big expances in the distance. Balancer can reduce polycount, other software probably too. And leaf/bark textures needn't be extremely large too, mine are usually 1-2k.
 
#22
Terragen Discussion / OCIO
Last post by xpez2000 - May 30, 2025, 07:40:12 PM


I have installed the OCIO package before on windows 10 and didn't have an issue. Now i am following the same tutorial to install on a windows 11 machine and it seems that no matter how many times I follow the same steps the configuration is not showing up in the TG project settings.. I just get the list - empty missing configuration notice. Anyone have any tips that would help me trouble shoot what is going on? thanks!!
#23
Terragen Discussion / Re: Terragen best plant pack f...
Last post by PreRenderedDev - May 30, 2025, 01:54:23 AM
Yeah, I think I nailed the first test, had trouble with transparency, but I got over that, and I saved the object as .tgo. I think it would be good for me to start doing this for all desired plants, though seeing how they are 200MB or more, is worrying for large populations. Now I simply have to do the same thing for the other 50 plants I want  :'(
#24
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Kevin Kipper - May 29, 2025, 03:46:23 PM
You're probably correct that certain types of foliage have different reflectivity values.  I'd recommend searching this forum for the keywords "foliage reflection", as there's lots of good information here on how to go about setting up the shaders and parameter values for plants.
#25
Terragen Discussion / Re: Terragen best plant pack f...
Last post by PreRenderedDev - May 29, 2025, 02:34:57 PM
Should I also try adding some reflectivity to the leaves? Or is that now something based on tree species.
#26
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Kevin Kipper - May 29, 2025, 01:46:31 PM
When you import an OBJ into a Terragen project, some of the texture map assignments might not transfer over "correctly".  For example, a texture map for the luminosity parameters may not be assigned as it should be.  To fix this type of issue, you just need to assign the luminosity texture map to "Luminosity image" parameter.  Alternatively, you could load the luminosity texture map via an Image Map shader and assign that shader to the "Luminosity function" parameter.

By "depth maps" if you mean applying a bump texture to the object, such as the bark on a tree, this would be applied in a similar manner as above to the Default shader's "Displacement image" or "Displacement function".  You can then adjust the value for the "Displacement multiplier" to increase or decrease the displacement.

Another tip when using foliage or vegetation is to set the "Translucency" value to something like 0.5.  It's default value is 0, but adding translucency can really improve the look of plants in your scene.
#27
Terragen Discussion / Re: Terragen best plant pack f...
Last post by PreRenderedDev - May 29, 2025, 01:32:28 PM
Well I don't really have any knowledge in manipulating textures or converting a model from .obj to tgo, at most what I know about importing .obj's is assigning the textures manually, and I did that with some blender models, but Xfrog might be different or I am simply inexperienced because I can't seem to get the depth maps working by assigning them. I'll try an .obj tree and show you what I usually do with the .obj's.

P.S - Also I didn't know about the ability to export as .tgo, holy hell this saves a lot of time unlike having to assign textures every single time.
#28
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Kevin Kipper - May 29, 2025, 01:28:12 PM
The only thing I would add to Dune's explanation is to first load the OBJ formatted asset via the Add Object > Populatable Object > Obj reader.  If you're trying to load the OBJ via a different reader such as the Tgo reader, that's probably not compatible.  After the OBJ is loaded, assign texture maps as needed, then save the object as a TGO.
#29
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Dune - May 29, 2025, 09:41:57 AM
I can't believe the XFrog pack isn't compatible, after all, they're 'just' obj's. You can alter the textures (why doesn't it work?) and adjust settings and save as tgo for later use.
#30
Terragen Discussion / Terragen best plant pack from ...
Last post by PreRenderedDev - May 29, 2025, 08:23:40 AM
Heya to all, I am an intermediate level user of TG4, have been using it for quite a while, about 4 years on and off, and I want to take my projects to the next level with more plant assets and props for my projects, all revolving around nature/landscapes. I know Xfrog, and I bought a pack from them, the European pack which was on a discount and it has hundreds of plants, but I'd say 85% of the models are not TG4 compatible and come in either an .obj format that I can't use fully even by assigning textures in the node map. Is there some pack I am not aware of? Or maybe a method to get full use of my plants? I see a lot of impressive artworks with tonnes of variety, and I am stuck here with around 15 models that I prefer to use, as the rest are vase plants. Not a lot of leeway here.