Recent posts
#21
Last post by Dune - September 22, 2025, 04:07:22 AM
Indeed, nice render. Those close moons struck me too, I would probably have left them out. I like the scattered big stones too.
#22
Last post by Stormlord - September 21, 2025, 08:55:38 AM
Very moody shot!
The moon directly behind the plant looks a little bit strange (as stucking in the atmosphere) but a nice composition!
I would create more stratosphere over the edge of this moon or set the moon more behind the planet.
STORMLORD
#23
Last post by Matt - September 21, 2025, 01:09:25 AM
Very nicely done!
#24
Last post by Gkos - September 20, 2025, 04:07:58 AM
Terragen 4.8 3 Hours Rendertime
#25
Last post by Dune - September 18, 2025, 01:34:35 AM
Good start. Grass at front is nice. I would add the same grass on the lower areas further away, or at least give the lesser slopes up to a certain altitude a greenish, kind of similar color.
#26
Last post by Doug - September 17, 2025, 10:01:15 PM
Practicing Mountains so I can add a castle.
#27
Terragen4. Tropical landscapes 2025.
3d-models pepareted with Poser13 (Scale, Mtl, textures)
(Some render with background)
#28
Last post by Matt - August 27, 2025, 01:20:06 AM
Terragen 4.8 has a new update! We're calling this a Frontier Build because some of the changes are experimental.
Here's the change log:
Quote=============================
Build 4.8.52 (Frontier Build)
=============================
Fixed a bug in the Path Tracer that sometimes caused the Robust Adaptive Sampler to output bad pixels if nearby pixels were sampling 'holdout' objects. The bug might have caused problems in other situations too.
Experimental changes to improve the Z-depth rendering of items drawn in the 3D Preview. This potentially affects the drawing of bounding boxes, wireframes, shaded and textured objects, and some shader-specific drawings (e.g. the dotted lines of a Simple Shape Shader). Most of these items will be hidden behind other items according to the Z-depth buffer in the view, except for shader-specific drawings and some special objects which are always drawn on top to maintain visibility. Please give us feedback on the new behaviour so we can further refine it.
An experimental solution to an occasional problem where the 3D Preview would become unresponsive to some types of interaction.
Bug fixes to the visual 'disabled' status of node outputs and connection lines in the Node Network.
Other internal changes that are not meant to affect outward behaviour.
If you have an active license of Terragen 4 Professional or Creative, use the Check for Updates feature in the application to get links to the latest 4.8 builds.
#29
Last post by WAS - August 23, 2025, 04:00:37 AM
The RPC had me thinking, why not have a python scripting bridge in node network? A node which allows scripting and could create primitive outputs, or output images.
For example, AI is all the rage I am a developer in the scene. I want to come back to Terragen but don't have much time. But if I had a bridge here, i could create HDRI with a LoRA and output all within Terragen and use in a skybox. Or generate textures and depth and normals and output in workflow. If I don't like it, I can generate a new one which is fed downstream immediately, no searching PC looking and images. Maybe the outputs could be cached project assets and use that asset in place of the nodes python being ran (in a new session).
Brainstorming. Had a few beers. Love Terragen still deep in my heart.
#30
Last post by WAS - August 23, 2025, 03:54:00 AM
That is a good idea. Though I have always been scared to touch my CPU. I once spent all my money on them top of the line AMD machine, with brand new HD6950 for my friend to fiddle with and fry it and GPU messing with voltages. It scared me. Lol
Sorry for the late reply. Been so busy.