Recent Posts

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Image Sharing / Re: Roman harbour
« Last post by Dune on Today at 12:46:05 PM »
Thanks. I fitted the girl into the other PT test (just for the fun of it), but have to take out the translucency of the dress. I don't like the hard edged light-darker areas (circled).
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Terragen Discussion / Re: Terragen 0.9
« Last post by bobbystahr on Today at 12:29:46 PM »
In the top view, Right Click where you want the camera, select Copy Coordinates and paste that to your camera. This will place it on the ground at that point and while still in top view rotate the camera using the widget till it's aimed correctly and raise it up about 6 meters so it's above the ground and then select Current render camera from the boxes under the 3D preview...should get you there.
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Image Sharing / Re: Roman harbour
« Last post by bobbystahr on Today at 12:21:17 PM »
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Image Sharing / Re: Architectural Rendering
« Last post by bobbystahr on Today at 12:19:29 PM »
Fantastic rendering! The only thing that somehow looks odd to me is the size of the blossoming tree. It looks too small to my eyes.

Aha that's what was bugging me, those blossoming cherry trees should be tall enough to walk under at that stage of growth.
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Image Sharing / Re: Crusade's over again
« Last post by bobbystahr on Today at 12:17:15 PM »
Yes, I think it is, the greyish parts also offset the warmth a bit.

I quite agree...great update hannes
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Image Sharing / Just a Doodle from Sunday
« Last post by bobbystahr on Today at 12:14:35 PM »
Playing around, that's a couple of ages of the Coulter Pine XFROG freebie, some procedural grass on the far hills and grass 5 Dune in the foreground.kinda like the sparkles on the water but sorta wish I'd left it as a mirror lake as that looked quite nice as well.
C&C welcome
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Image Sharing / Re: I think I'm getting this_Pine Forest023
« Last post by bobbystahr on Today at 12:09:43 PM »
Looks great, Bobby! Maybe the ground texture is a bit too grey?

I'm using a PBR texture map set, that was the point of doing this image. Not totally happy with how it turned out and decided that this map set is really only good for 'hero shot' close ups...will mess around with that later. I'll likely just replace the forest floor with a PF blend in a future render.
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Image Sharing / Re: I think I'm getting this_Pine Forest023
« Last post by Hannes on Today at 12:04:09 PM »
Looks great, Bobby! Maybe the ground texture is a bit too grey?
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Image Sharing / Re: Musical Videoclips with Terragen
« Last post by PcXT on Today at 12:00:15 PM »
#4.
Tell me if i start being boring :)
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Terragen Discussion / Re: Terragen 0.9
« Last post by Lalla on Today at 11:57:40 AM »
As I said, just because the TIFF *looks* black does not mean there is no data in it. Regular image viewers are often not capable of correctly displaying DEM data, especially when such data is 16 or 32 bits per channel (which it will be if you download it from the USGS).

If you provide specific information about the data you are downloading (area/location or file name), or share the actual files (e.g. with WeTransfer), then we may be able to help further.

- Oshyan

One trouble (loading dem or tiff files) solved.

Now I've another trouble.

I've downalod horseshoe bend map and I want show it on terragen. Then, I've loaded tiff file (all ok until here), but now I've some trouble to "move" the camera on horseshoe bend spot, how can do it?
Thanks for help, terragen 3 has a lot of option and understand all is a bit difficult for me ^^.
I've loaded here some image to explain you what I mean.
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