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Terragen Discussion / Re: Black objects
« Last post by lat 64 on Today at 10:45:22 PM »
I was having this same blackout problem today until I found this thread. Groked. ??? My own solution was to delete the surface shader that TG assigned to my .OBJ and just make a new one. It worked! Hope that helps someone.

See attached for a shot of what melts out of glaciers these days here in Alaska. Evidence of oxide deposits at the crash site indicates some attempt at a restart and takeoff was attempted but not successful. Estimated age of craft is about 3,000 years old.

What, no triple-A? Must have been out of cell phone rage :o.
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Terragen Discussion / Re: Network rendering?
« Last post by Oshyan on Today at 08:46:06 PM »
There is no network rendering functionality built-in to Terragen at this point. To install a render node, the process is the same as with a regular install, including use of the license key file. The difference is in the use. You can either render an image from the UI or using the command line version. Documentation for command line options are in the /Docs folder of the Terragen install directory.

To render an animation across multiple computers you can either manually assign a range of frames to each machine, or use a render manager like Deadline, Qube, Backburner, etc. A link to some known-working options are on our resources page here: https://planetside.co.uk/terragen-resources/
Distributing the rendering of a single frame across multiple computers requires a bit more effort, but for high resolution and long renders it can be worth it. You need to manually create multiple overlapping crop areas and set each computer to render one of the crops, then manually stitch together the results afterward. Some render manager applications may have functionality to help automate this. Also in most cases with both animation and still frame rendering across multiple machines you will want to use a GI cache to ensure consistent renders. Documentation for that is here: http://planetside.co.uk/wiki/index.php?title=Terragen_4_Global_Illumination#Rendering_with_GI_cache_files

- Oshyan
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Terragen Discussion / Re: Network rendering?
« Last post by WilburPost on Today at 08:26:24 PM »
I spoke with Mr. Ed.
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Terragen Discussion / Re: Network rendering?
« Last post by Kevin F on Today at 07:56:01 PM »
Talk to Mr Ed!
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Image Sharing / Re: Taj Mahal
« Last post by bobbystahr on Today at 07:01:45 PM »
Thanks a lot guys!

I would have expected the elephant to have taken a bath or something  ;) but that would have taken away this grandeur.

Oh boy, this is sooo tempting... ;D

ha ha ha, I'm sure it is as it's 90% done; nudge nudge, wink wink!
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Image Sharing / Re: My Painted shader Canyon...
« Last post by bobbystahr on Today at 06:58:32 PM »
Very nice image, Bobby! Cool and refreshing.

thanks Hannes, necessary in this snow blighted part of the world...just to maintain visual sanity.
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File Sharing / Re: Bay
« Last post by Rumburak on Today at 04:44:19 PM »
Amazing.
Thank you very much.
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Image Sharing / Re: Martin's landscapes
« Last post by Martin on Today at 04:40:27 PM »
Yep, that's what the landscape needed, a 20 000 meter tall stone head
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Image Sharing / Re: Taj Mahal
« Last post by Hannes on Today at 04:17:05 PM »
Thanks a lot guys!

I would have expected the elephant to have taken a bath or something  ;) but that would have taken away this grandeur.

Oh boy, this is sooo tempting... ;D
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Image Sharing / Re: My Painted shader Canyon...
« Last post by Hannes on Today at 04:14:45 PM »
Very nice image, Bobby! Cool and refreshing.
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