Recent Posts

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Image Sharing / Re: Arizona
« Last post by bobbystahr on Today at 02:22:01 PM »
Nice to see Lightnings old Saguaro still being used. Terrain vertical displacements are too high.

heh heh... on the old Saguaro and agree on the displacement issue.
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Image Sharing / Re: Arizona
« Last post by DannyG on June 16, 2019, 07:24:11 PM »
Nice to see Lightnings old Saguaro still being used. Terrain vertical displacements are too high.
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Image Sharing / Arizona
« Last post by Lady of the Lake on June 16, 2019, 06:58:46 PM »
TG Creative.  X-Frog and Lightning plants. 
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Terragen Discussion / Re: Rendering is pin-striping my materials
« Last post by Asterlil on June 16, 2019, 05:25:20 PM »
I am finding several as I work along, yes. I created the structure (in Blender) on multiple layers, and assembled it for export with insufficient rigor, it seems.  ::)
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Terragen Discussion / Re: Rendering is pin-striping my materials
« Last post by Matt on June 16, 2019, 03:05:01 PM »
Does it have any duplicate/overlapping faces?
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Image Sharing / Re: All these worlds...
« Last post by the first seer on June 16, 2019, 11:35:30 AM »
Amazing works!
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Image Sharing / Re: Proc Grass and Dune grass
« Last post by the first seer on June 16, 2019, 11:33:21 AM »
Well done! :)
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Image Sharing / Re: Salt marshes
« Last post by the first seer on June 16, 2019, 11:32:12 AM »
Great works!
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Terragen Discussion / Re: Rendering is pin-striping my materials
« Last post by Asterlil on June 16, 2019, 04:49:19 AM »
I tried rendering a part of the model (literally, a chunk off of a copy) and it emerged free of artifacts. So now I am re-UVing the thing to see what happens.
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Open Discussion / Re: Materialize
« Last post by WASasquatch on June 16, 2019, 03:17:48 AM »
There's also Shadermap which has a free version. https://shadermap.com/home/

Not a bad price on full version either, however I gotta say the tech behind them is pretty simple, and been around free for decades so I wonder what these programs bring that's really worth it. For example half of Shader Maps features seem to revolve around performance, which puzzles me since I've been generating these maps since I was on 128mb of ram and a PIII lol
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