Recent posts

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21
Image Sharing / Re: Subsurface scattering
Last post by Dune - October 13, 2019, 09:17:06 am
I'll think of something, but meat would be awesome. And it's the newest alpha/frontier, so not yet available.
22
Open Discussion / EyeEm for photographers
Last post by luc BIANCO - October 13, 2019, 05:55:23 am
Hi guys

I was searching for a place to put my photographs in order to share it with all others providers, like Adobe stock, Getty images.. and I found EyeEm.. here a link to my gallery

https://www.eyeem.com/u/lucbianco

luc
23
Image Sharing / Re: The work must go on / wait...
Last post by Agura Nata - October 13, 2019, 04:08:33 am
Fractal landscape tests TG 4.4
24
Image Sharing / Project Agantus II
Last post by Agura Nata - October 13, 2019, 03:38:08 am
Project "Agantus" based on the influence of the games "Riven" and "Myst" imaginatively interpreted with photorealistic three-dimensional work with the program Terragen 4 and objects by Blender. Have fun watching the pictures <3

Terragen 4.4
Objects designed in Blender
Plants DAZ / NWDA
Bascic layer Dune easy beach
25
Image Sharing / Re: Only a cake...
Last post by Agura Nata - October 13, 2019, 03:31:20 am
Great works, wonderful stuff!
26
Image Sharing / Cloud tests
Last post by RogueNZ - October 13, 2019, 12:11:12 am
Hi all,

Thought I'd start a thread to share some of my cloud experiments and ask a few questions along the way. It's been a few years since I last used Terragen and I'm pretty impressed with some of the improvements, RTP and the new cloud shading are game-changers.

Can anyone explain what causes the 'broken off' pieces of clouds? I'm familiar with using noise to generate a height field, which is a 2D surface, so is there something within the Cloud node that interprets the 2D noise function as something other than a continuous surface? A rougher or more contrasty noise pattern seems to lead to more broken off pieces, but this is not always desirable, and so I'm just trying to work out how I can control it.

Cheers,
Brendan
27
Image Sharing / Re: Subsurface scattering
Last post by WAS - October 12, 2019, 05:50:10 pm
Why not try the flesh/meat shaders shared in the material library? Try to make them more "realistic"?

Leaves as mentioned would be a nice use, not sure how that'd go over with card-based leaves.

Water scum is another example that comes to mind. Algea on water, etc.

Are these features in Alpha or something? I haven't noticed them in current Frontier builds to even compare results.
28
Terragen Discussion / Re: replacement PC question
Last post by WAS - October 12, 2019, 05:43:36 pm
Quote from: jlsarnicola on October 12, 2019, 12:28:18 pmEasy question i ordered a replacement PC for next week, I want to know the easiest way to install my copy Terragen 4 Creative on it. Been a while since i installed original copy and my old PC is dying.
From 3770 4 core to 3900x 12 core cant wait.  any help is appreciated
Thanks  ;D

That's the processor I'm eyeing, as well. I tried Freeware at a buddies and it was nice, and the most recent CPU available to my board (and his) so was a good gauge. Hope you enjoy!
29
Terragen Discussion / Re: replacement PC question
Last post by Oshyan - October 12, 2019, 01:58:02 pm
According to our records the most recent version you have access to is 4.2. You can download that here:
https://planetside.co.uk/downloads/permanent/update-from/tg/40000/42-landing-release.php

Your license key can be downloaded from your account on our website, or you can simply copy it from your old computer by using "Reveal License Key" from the Help menu in Terragen and then copying the tg4key.lic file over to the new machine and loading it in your new Terragen install.

That will be a huge upgrade! Enjoy. :) 

- Oshyan
30
Terragen Discussion / replacement PC question
Last post by jlsarnicola - October 12, 2019, 12:28:18 pm
Easy question i ordered a replacement PC for next week, I want to know the easiest way to install my copy Terragen 4 Creative on it. Been a while since i installed original copy and my old PC is dying.
From 3770 4 core to 3900x 12 core cant wait.  any help is appreciated
Thanks  ;D
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