Last post by WAS - September 25, 2020, 04:10:28 pm
Hey Matt, I understand you don't want to share the internal node structure of the easy clouds, which is understandable. But perhaps you can give us a hint on how you keep the clouds so tight, with detail?
The Altocumulus Castellanus clouds can get some very tight Cumulus like forms which are hard to do with just Perlin Billows or Voronoi Billows without having too much stray "blobs". And when you mask by smoother forms, trying to clamp in the forms, the look just isn't right.
What's the secret?
Last post by N-drju - September 25, 2020, 08:21:48 am
Yes, from what I can see in other artists' pages, smaller sized pieces cost about $20 on average.
5000px limit seems a tad unfair for a product that is cleared for commercial use. It's not impossible to make money with that limitation in place... But on Artstation this narrows the possibilities down.
In any case, I hope Matt will chime in and offer his view on this.
Last post by Dune - September 25, 2020, 02:51:12 am
Culling? What do you mean?
It seems like the preview is updating from a sphere at planet level to a sphere 50m up, and 'slowly' pulling its displacement up in parts. Every time I hit some variable that doesn't do much, it's updating the same way. Here's another splitsecond printscreen.
Last post by WAS - September 25, 2020, 02:49:13 am
Quote from: N-drju on September 25, 2020, 02:00:17 amIt's just that per Artstation size requirements, I'd be able to offer three - four additional print sizes if the resolution was at least 6000px. In fact, even 5500px would be super.
That really may answer your own question maybe. You can profit all the much more with higher quality prints. I know average canvas or metal hang is like 60 70 bucks each right? Poster at like 18 bucks for mini posters? I know you don't get all that but I'm just saying easy for a good artist to make a continual profit. I've seen artists I've followed for years in people's living rooms and rooms now. Totally different age for independent artist. Though at the same time a 1000 pixels for such a gain in your store is pretty awesome and maybe Matt can accommodate. Sure would be nice.
Last post by N-drju - September 25, 2020, 02:04:24 am
Cool as always Beep. I especially like the out-of-focus dust particles and scratches - fantastic idea!
Last post by N-drju - September 25, 2020, 02:00:17 am
I understand your point. But it has nothing to do with algorithms, 8k content or upscaling.
It's just that per Artstation size requirements, I'd be able to offer three - four additional print sizes if the resolution was at least 6000px. In fact, even 5500px would be super.
I trust this is not beyond Planetside's capacity and would hardly cut into their profit margin (if the latter is a case at all.)
Last post by WAS - September 24, 2020, 07:08:14 pm
I don't mean to be mean here, but I think it's best left alone. My reasoning why:
With current cleaning/smoothing algorithms, it wouldn't be hard to take resolution limited at 6000px w/h and produce relatively good 8k content.
That being said, with it limited to 5000px it's more beneficial too downscale to 4K for super crisp results, or upscale a tad to 5k resolutions.
This keeps Creative, imo; in scope with a lot of resolution limitations in other software. With 8K becoming more standard, this gives users a incentive for TG4 Professional.
Last post by WAS - September 24, 2020, 06:51:38 pm
I'd think those projects don't have "better displacement continuity" in PFs, or Surface Layers too. New PFs enable this by default. But the default terrain node from TG4's install still has it unchecked.
Just in default terrain if you get up on that mountain you can see a substantial difference in displacement quality with it checked, and render times go up a tad. This can add up, especially with low min scales and rough stuff.
This all being said I feel the PT has gotten slower. I dunno.
Robust sampler ive noticed slower in some strange circumstances, but I was doing ridiculous stuff like a inverter world inside the sphere (halo).