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41
Open Discussion / Re: What is your "flagship" render?
« Last post by Hannes on October 18, 2018, 07:55:10 AM »
Great images!
Unfortunately my first (TG 2) images are all gone due to a HD crash some time ago. However I remember vividly downloading the TG 2 Technical preview (that was the name as far as I remember?!) and hitting the render button after the install, rendering the default scene. I loved it.
42
Image Sharing / Re: Mars Again
« Last post by archonforest on October 18, 2018, 06:46:29 AM »
Wow, this is very nice. Like it.
43
Image Sharing / Re: Mars Again
« Last post by Dune on October 18, 2018, 05:58:08 AM »
I think it looks pretty good. I like the colors and textures of the front stones and the light in the distance very much. If you could lower the front so more of the very far hills will be visible, it'll enhance that distant light I'd say. Maybe the central 'dip' in front of the crater is a bit too colorful and needs some subtle red dust layer.
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Image Sharing / Mars Again
« Last post by Rich2 on October 18, 2018, 12:56:56 AM »
I started over from scratch a few times to get this.  I'm looking for more, but not sure exactly what, though I not entirely dissatisfied.  As always, suggestions welcome.
45
Open Discussion / Re: What is your "flagship" render?
« Last post by Stormlord on October 17, 2018, 11:28:48 PM »
I never saw such an "thunder" effect before....
Really Cool Stuff!

STORMLORD
46
Terragen Discussion / Re: DEM questions
« Last post by Oshyan on October 17, 2018, 10:44:15 PM »
Use the Lat/Long At Apex setting in the Planet node to shift the 0,0 point of the planet to where your terrains are:
https://planetside.co.uk/forums/index.php/topic,17718.msg171827.html#msg171827

You can use the Geog Image Map shader to load georeferenced image data, it's available in the node-add dialogs, or on the Shaders layout from the Add Layer menu.

- Oshyan
47
Image Sharing / Re: Columnar Cliffs
« Last post by bobbystahr on October 17, 2018, 10:34:51 PM »
Quite a good job man. The debris field composes nicely.

I'm glad it came out alright, as I sorta gave up on it. Tried painted shader, scalar mask warped, and eventually settled on just alt limits and slope limits.

sometimes the simplest is best
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Open Discussion / Re: What is your "flagship" render?
« Last post by Oshyan on October 17, 2018, 10:19:55 PM »
Jon, I still fondly remember that fields image actually. :)

- Oshyan
49
Image Sharing / Re: More Columnar
« Last post by Oshyan on October 17, 2018, 10:17:21 PM »
Enviro Light strength also doesn't have an effect in the path tracer currently, as far as I know.

- Oshyan
50
Terragen Animation / Re: Animated cloud, looking for tutorial and techniques
« Last post by Oshyan on October 17, 2018, 10:15:19 PM »
Ah, I see. Well, you can animate clouds in Terragen in a variety of ways (with a licensed version you can animate literally any setting), and could render that out to a sequence of images to load in your game background. Alternatively you can do post processing on a still frame Terragen render in another app as shown in the video. Does your game engine directly support texture distortion via flowmap?

- Oshyan
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