Recent Posts

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Image Sharing / Re: Taj Mahal
« Last post by archonforest on February 16, 2019, 10:31:21 AM »
Wow this is an absolute well done!
Image Sharing / Re: Steampunk Project
« Last post by the first seer on February 16, 2019, 09:36:34 AM »
Centrifugal Governor II
Finally he's done, the centrifugal governor.
Created in Blender, material (Hannes and mine) and rendered in Terragen 4.3
Image Sharing / Taj Mahal
« Last post by Hannes on February 16, 2019, 08:56:59 AM »
It started with a model I downloaded from Animium, which had to be edited (the towers were too large). I then decided to build the environment after I collected lots of reference images, and finally I added the buildings on the sides, which I found on a sketchup site.
Most plants by XFrog.

...I know there are most likely no elephants in the garden....
Image Sharing / Re: Foggy Canyon
« Last post by bobbystahr on February 16, 2019, 02:13:37 AM »
Nice..carry on!
File Sharing / Re: Bay
« Last post by bobbystahr on February 16, 2019, 02:10:27 AM »
Nice...this will be a cool learning experience...Thanks very much Mick.
Image Sharing / Foggy Canyon
« Last post by Rich2 on February 16, 2019, 01:49:12 AM »
Trying a different concept and keeping it simple.
Image Sharing / Re: Old scene with PT
« Last post by Matt on February 16, 2019, 12:03:24 AM »
It works best with higher levels of adaptivity, at least 1/64th first samples for instance, but up to 1/1024.

As long as "customise" is turned OFF, a reasonable default setting for adaptivity will be chosen that depends on the AA level.
Image Sharing / Re: Martin's landscapes
« Last post by Martin on February 15, 2019, 11:53:07 PM »
main render
Image Sharing / Re: Martin's landscapes
« Last post by Martin on February 15, 2019, 11:52:08 PM »
another render  crop
Terragen Support / Re: DEM not working on Linux render node?
« Last post by Oshyan on February 15, 2019, 08:17:22 PM »
Hmm, this is not something we've seen before. Are there other files in the project that are loading from the same location and loading and rendering correctly? If so what file types/node types are they? e.g. Image Map Shader, OBJ node, etc.

One possible explanation is the file is actually loading, but the georeferencing isn't working correctly for some reason. If that were happening, the file would be loading but would probably end up at the 0,0,0 coordinate origin. Something you can try is to switch to Manual Georeferencing. It should maintain the settings from Auto, so the position should remain the same, but it won't rely on auto-gereferencing when it loads as far as I know. i.e. it should fix the problem if that's the issue. If so definitely let us know so we can fix it. Alternatively you could try moving the camera to 0,0,0 without making any other changes and see if the terrain is visible there.

Also, just to make sure, are you running the same exact version on Linux as you are on Windows?

- Oshyan
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