Recent posts

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71
Image Sharing / Re: The work must go on / wait...
Last post by DocCharly65 - May 26, 2020, 05:59:51 am
Great machines! again! :)
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Image Sharing / Re: Elephants
Last post by DocCharly65 - May 26, 2020, 05:58:20 am
Cool, nice start. As Ulco said this will be a "Wow!"-pic with the modification, he and WAS suggest :)
73
Open Discussion / Re: Sluggish performance
Last post by N-drju - May 26, 2020, 03:56:48 am
While there, you may also consider if the cooling is up to the task and dust isn't physically clogging your system (unless you already did, I jumped back to your topic just now). I know this has been the cause for the headache for me as well. Nothing was running smoothly until I finally fixed the cooling system and got rid of throttling.

If the computer is one-year old as you say, it might be a good time to renew cooling and dust it off. This is usually the amount of time after which I go to the "pit-stop" and get these things done.
74
Image Sharing / Re: A bee's view of the family...
Last post by N-drju - May 26, 2020, 03:47:27 am
Your "homo digitalis" are really not bad, they look quite natural so I wouldn't bother. :) Perhaps a few drops of sweat running from the forehead would do the trick?
75
Terragen Support / Re: Huge difference between cl...
Last post by N-drju - May 26, 2020, 03:10:29 am
Quote from: Kadri on May 25, 2020, 12:55:13 pmBecause of that i prefer to use V2 clouds actually.

Just like me. ??? V2 clouds have always been more "sculptable" in my view. V3 lighting can be beautiful but they are best if you just need general coverages fast. I just can't mask them the way I wanted to...

Quote from: WAS on May 25, 2020, 01:25:34 pmThe different look is down to texture space for the noise.

The rest is just lighting settings / limitations.

Edit: Here is a change to that file with more similar lighting. The big difference is v2 scattering colour is gray, where v3 is sampling lighting and creating this dark scattering area with enviro light tinting it looks like.

I don't think it's texture space, because if it was, the "Move textures with clouds" box would save the day. It doesn't. :-\ This might have a lot to do with scattering and lighting that you mention, but certainly not the "mask" for the cloud.

Really, I am at a loss trying to understand why the same exact fractal would generate a different cloud shape... It's really weird.
76
Image Sharing / Re: A bee's view of the family...
Last post by Dune - May 26, 2020, 02:13:48 am
Indeed, I've been messing with procedural skinflaws, but use only a basic reflection (which I'm also struggling with), so I might dive into better mapping/reflections. But as Jochen states, it's all so time-consuming.
77
Terragen Discussion / Re: some NWDA store missing.
Last post by Dune - May 26, 2020, 02:08:13 am
Indeed, shop is closed, and I don't sell any files anymore. Also can't give away files that others purchased previously, wouldn't be fair.
If there's anything particular you want to achieve, maybe I can explain and you set it up yourself.
78
Image Sharing / Re: Cracked Face modified
Last post by Agura Nata - May 26, 2020, 01:44:20 am
Great stuff to see here!
79
Terragen Discussion / Re: Classic Erosion - quick pa...
Last post by Agura Nata - May 26, 2020, 01:42:42 am
Many thanks for the explanation and the demo scene :)
80
Terragen Discussion / Re: Square Voronoi?
Last post by WAS - May 25, 2020, 10:51:33 pm
Hey @Matt  is there any update on a native Manhattan noise? I wonder if this topic is of any help with ideas: http://www.pixelninja.design/manhattan-voronoi-approximation/
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