Planetside Software Forums

Support => Terragen Support => Topic started by: otakar on January 04, 2018, 06:17:06 PM

Title: Meltdown and Spectre
Post by: otakar on January 04, 2018, 06:17:06 PM
The Intel Processor vulnerabilities seem to be a giant fiasco. Apparently the fix slows the system by 30%. Which would also affect renders, obviously.

https://www.cnet.com/news/spectre-meltdown-intel-arm-amd-processor-cpu-chip-flaw-vulnerability-faq/
Title: Re: Meltdown and Spectre
Post by: Oshyan on January 05, 2018, 02:31:46 AM
Fortunately the high performance hits appear to mostly be on server-oriented workloads. We haven't tested Terragen extensively on patched systems yet, but judging by performance impact (or lack thereof) on other renderers we don't expect to see a big issue: https://www.techspot.com/article/1554-meltdown-flaw-cpu-performance-windows/

- Oshyan
Title: Re: Meltdown and Spectre
Post by: Dune on January 05, 2018, 06:48:45 AM
We have to file for refunds!  :P
Title: Re: Meltdown and Spectre
Post by: Oshyan on January 05, 2018, 10:34:07 PM
One note I will add to this based on a bit of discussion I have seen in VFX circles: if a scene involves a lot of big textures or anything of large size loaded off of disk or off the network, it could impact rendering performance. In most cases Terragen loads everything into memory before rendering, so if there were to be a hit I would guess it'd be in scene load time. But I think this is more likely to affect those renderers that try to be more clever with mipmapping, disk caching, etc. Terragen's simplicity is a strength in this case. :)

- Oshyan
Title: Re: Meltdown and Spectre
Post by: Dune on January 06, 2018, 05:40:36 AM
I won't update anyway, as I work offline.  ;D