Up Up and Away

Started by bobbystahr, December 28, 2014, 02:47:12 PM

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bobbystahr

Here's a smallish version of an image I've been struggling with for at least a year with the prop blur. Thi was finally remedied with help and some maps from Jochen (j meyer) and I am eternally grateful. After the prop blur problem there's the tex map on the ground. That was the image covering the largest area as seen by the mile road setup but sadly quite low res. If anyone has a source for this kind of top down aerial photography please ink me up. My current thinking is to render a whole bunch of different crops one at a time, from a top down perspective and then simply build my own huge map. a lotta work that so it only may happen.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Oshyan

USGS has tons of free aerial imagery that TG can import with the Geog Image Map Shader:
http://nationalmap.gov/viewer.html
Just read the instructions on that page, then use the tool to download (the "viewer"). You want the "imagery" on the left, sometimes called "orthoimagery".

- Oshyan

WAS

Quote from: bobbystahr on December 28, 2014, 02:47:12 PM
Here's a smallish version of an image I've been struggling with for at least a year with the prop blur. Thi was finally remedied with help and some maps from Jochen (j meyer) and I am eternally grateful. After the prop blur problem there's the tex map on the ground. That was the image covering the largest area as seen by the mile road setup but sadly quite low res. If anyone has a source for this kind of top down aerial photography please ink me up. My current thinking is to render a whole bunch of different crops one at a time, from a top down perspective and then simply build my own huge map. a lotta work that so it only may happen.

If you can find multiple images at roughly the same levels I may be able to manipulate them into a large map for you via Photoshop. Pretty good about that. May have to 'redraw' roads over the originals to get better alignment and quality from variation in road types from images.

bobbystahr

#4
Hey man, if you can make sense of the site Oshyan recommended (I couldn't...just one of those old guy things I guess)and can harvestt some hi res field shots I'd be most grateful. ;D
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Took that map into photoshop and made new overlays as well as added gaussian noise to the map which actually makes it useable. Doing a render now and will post when done.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

pclavett

Looks good to me....find the ground work to be excellent !
Fine work !
Paul

bobbystahr

**********UPDATE**********

Here's a reimagining of the scene to show the much struggled after prop spin blur, and the much improved ground. I took the image up to 600 dpi from 96 and added a small amount of gaussian noise to the whole thing and it came out way better. Remade the yellow lines which disappear anyway and the road mask to sharpen up the roads.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist