I'd like to hear practical opinions about exporting camera movements from Terragen to Maya and vice-versa. If you bought Terragen with animation capabilities, would .chan or FBX be preferred by professionals and is one actually better if available. Since the Nuke .chan format seems to be handled by Terragen, what is the best way to get a .chan file into Maya, if .chan is preferable?
For practical purposes, if animations from Maya need to be incorporated in a project, what would be the best option to export a camera from Terragen so that it imports to Maya and functions correctly with the least difficulty so the two animations can later be composited?
Also, if Terragen defaults to centimeters, what problems does that cause with other programs that maybe in metres or feet?
Thanks...