Hello, I've looked for a similar issue on the forum and can't find this one.
When I attempt to add a population of trees on my mountains, I basically get a large square of trees covering mountains and valley alike. I use a Distribution shader and assign it to the tree population node. In the Distribution settings I've tried both Altitude settings and Slope in combination and individually. There must be something I'm doing wrong here.
My understanding is that, if I set a maximum altitude, the trees won't be above that level and will be everywhere within the area I selected but only below that value. The same would be true of minimum and slope. That is not occurring though.
Any assistance would be greatly appreciated. Thank you
Glenn