Started by pclavett, May 02, 2020, 11:33:23 AM
Quote from: Dune on May 02, 2020, 11:45:06 AMWith the painted shader you can switch from final position to position in terrain and it should work to warp. Distance shader doesn't, afaik. Perhaps use a simple shape instead or a get position from texture and some math... depends on what you want to achieve.
Quote from: Dune on June 16, 2022, 03:31:45 AMYou could do something like this.
Quote from: WAS on June 16, 2022, 02:14:06 AMCould use the Distance shader ran through a surface layer, with a breakup shader with large octave PF to simulate it mixed with low octave, or whatever you want that looks good.