Quote from: dandelO on November 12, 2011, 12:14:57 PM
Ah right, thanks, Klas. I've just always assumed that the larger the object filesize, the more resources it would take up when in use...
I thought the same about image file types in the past , like that a little jpg should take less space in memory then a BMP for example .
But i was wrong . What matters is the dimension of the image and if it is 16 or 32 bit etc.
But in the 3D object aspect it is not so easy i think.
Max objects do store much more then the position of the vertices , polygons etc.
This is maybe the problem why you have to have MAX to use max objects.
The others are different too. Not sure what TGO files do contain .
And file conversion is not always easy and safe as many from us know here .
Matt could have his own reason for not recommending it.
But if you ask me any conversion could bring its problem you do not see at first.
So i would like to use the original file so far i can if i can save it with the project .
Easier and safer if you ask me.