I have an FBX Camera file (exported from a simple Terragen 3 animation I believe), that I have imported into a Maya scene to test for matching movements in Maya. It is a very simple movement, a slow 90-degree rotation on the x-axis with a very slight rise in y-axis altitude, as if watching a vehicle go by and then standing up as it passes. What is confusing is that the y-axis rise seems greatly stretched, more like rising 30 feet rather than 2 feet. It is hard to say whether the x-axis rotation is also distorted, but the foreground dropping completely out of sight makes it obvious the y-axis is far off what it should be. Checking the graph editor does show a large rise in the graph of y-axis, which should be a fairly slight rise.
Matchmoving the TG scene to get the camera movement is a possibility, eventually, but it would be a time saver if an exported camera FBX could be made to work correctly. Is this a known issue, or does anyone have an idea why y-axis movement would be so distorted?
Thank you,
Yesmine