Waiting for the sun

Started by KlausK, January 14, 2017, 06:42:22 AM

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KlausK

Well, this began as an exercise in layering stones and trying to create crusty web-like structure (like in the big one). After sometime I hit a dead end.
In test renderings the landscape looked a little bit like a once-upon-a-time-I-was-a-sort-of-arctic-terrain kind of thing, so I modeled a low poly inhabitant for it.
I thought the picture had a nice feel to it. On the other hand it somehow makes me very uncomfortable...
Like the growing "we-are-the-people" movements all over Europe and elsewhere.
A interlude to tedium (as always, don`t take this too serious @_@

cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

KlausK

On a more technical note:
this was also a exercise in texturing, especially reflections on the penguin.
Lightwraps and soft spots.
Btw, when using the model as a population object I had a lot of them not touching the terrain/ground
but hovering far above. Any idea why that happens? Editing and deleting out the misfits took quite some time.
And I still have not really figured out how the layering really works. New layers effect the ones already there in
unwanted ways a lot of the time. Oh, well. (Never give up, never surrender!)

cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

Hannes

Quote from: KlausK on January 14, 2017, 06:49:11 AM
Btw, when using the model as a population object I had a lot of them not touching the terrain/ground
but hovering far above. Any idea why that happens?

You need a smaller patch size in your compute terrain.


luvsmuzik

There must be free wifi at the Rock! ;D

I sometimes have to anchor a population to a layer rather than default settings. Or even float it.

For me, I also go to that last tab in layer options and often choose at displacement option or fiddle until I see the layer added as I intended it to be seen after setting altitude or slope settings, etc.

Dune

Just add a compute normal or terrain at the end of the line with small patch (do not connect that to planet), and use that to sit the pops on.

Oshyan

I actually rather like this, although those are some quite shiny penguins. :D

- Oshyan

bobbystahr

#6
Quote from: Dune on January 14, 2017, 07:32:10 AM
Just add a compute normal or terrain at the end of the line with small patch (do not connect that to planet), and use that to sit the pops on.

I often, nay mostly always now, do this as it takes into consideration any displacements added in the Shader stack...thanks for that tip some time back Ulco.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

KlausK

Thanks for the tips, guys. I`ll try them out as soon as possible.

True, Oshyan  8)
In another version of that scene they looked more like what I was going for.
cheers, Klaus

/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)


DocCharly65

Nice!
I like the "story" of the forst picture most  :)