Welcome to
Planetside Software Forums
.
Log in
Sign up
Search Forums
Search
Home
Search
Planetside Software Forums
►
General
►
Image Sharing
►
PT transparency
PT transparency
Started by Dune, August 19, 2019, 01:38:55 AM
Previous topic
-
Next topic
Print
Go Down
Pages
1
User actions
Dune
Fluent in Terragen
Posts: 19,968
Location: Netherlands
Logged
PT transparency
August 19, 2019, 01:38:55 AM
Here's comparison of what you guys can expect in due time; PT transparency. Matt made it work!
Gallery
WAS
1k+ Member
Posts: 8,428
Logged
Re: PT transparency
#1
August 19, 2019, 03:28:37 AM
I was just talking about this earlier. Awesome, and great work
@Matt
NWDA
|
My Terragen Gumroad
|
Donate
mhaze
1k+ Member
Posts: 4,434
Logged
Re: PT transparency
#2
August 19, 2019, 04:46:22 AM
Wow! nice image, Dune. I'm really looking forward to playing with this.
Agura Nata
1k+ Member
Posts: 1,309
Terragen / Vue / Blender / Game Modding Artist
Logged
Re: PT transparency
#3
August 19, 2019, 05:01:18 AM
Great stuff!
"Live and Learn!"
Hannes
1k+ Member
Posts: 6,641
Location: Germany
Logged
Re: PT transparency
#4
August 19, 2019, 09:59:31 AM
Looking great! I guess, you forgot to set the ray detail multiplier to 1? The ground looks low res under water in the lower right corner.
Dune
Fluent in Terragen
Posts: 19,968
Location: Netherlands
Logged
Re: PT transparency
#5
August 19, 2019, 10:38:04 AM
Well, actually I set it to 0.1, after an initial test with 0.55. I didn't know if PT uses this at all, but apparently it does. Noticed it too.
Gallery
Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
Logged
Re: PT transparency
#6
August 19, 2019, 03:15:13 PM
Indeed, the Path Tracer does respect the Ray Detail Multiplier.
- Oshyan
Dune
Fluent in Terragen
Posts: 19,968
Location: Netherlands
Logged
Re: PT transparency
#7
August 20, 2019, 01:43:10 AM
Thanks, good to keep in mind.
Gallery
Print
Go Up
Pages
1
User actions
Planetside Software Forums
►
General
►
Image Sharing
►
PT transparency
User actions
Print