Hello !
(sorry for my english, i'm french)
A simple question from a beginner :
I use two layers for fake stones of different sizes (one for big, one for small), but the small stones appear on the big stones too (over).
How is it possible to get small stones around the biggest stones only ?
However i succeed using a distribution shader blending (altitude or slope) with the small stones layer but it's not easy to control on a rough fractal terrain. Is there another method ?
Nodes :
Base colours
Fake stones 1 (big)
Fake stones 2 (small)
Distribution shader
Thank you for your help.
Catman