Quartzite

Started by choronr, January 14, 2011, 08:09:45 PM

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Tangled-Universe

You don't necessarily need to connect the clipfile as a child to a surface-layer Bob.
You can also connect it to the direct input on the far left. The only thing you lose is control over restrictions and coverage.

A way to avoid this is first to still connect the clipfile as a child to a seperate surface layer.
Secondly, uncheck colour for that layer and connect it's output to the input of the shader which generates the surface for your stones.

Another way would be to do the second step differently. You can also connect the shader-chain, which generates the surfacing of the stones, to the input port of the surface-layer (from step one).

It depends a bit on how you have set up your stones.

Cheers,
Martin

choronr

Quote from: Tangled-Universe on January 18, 2011, 08:44:11 AM
You don't necessarily need to connect the clipfile as a child to a surface-layer Bob.
You can also connect it to the direct input on the far left. The only thing you lose is control over restrictions and coverage.

A way to avoid this is first to still connect the clipfile as a child to a seperate surface layer.
Secondly, uncheck colour for that layer and connect it's output to the input of the shader which generates the surface for your stones.

Another way would be to do the second step differently. You can also connect the shader-chain, which generates the surfacing of the stones, to the input port of the surface-layer (from step one).

It depends a bit on how you have set up your stones.

Cheers,
Martin

Hey Martin; and, all you guys - you've given me some new hope on this project. When I think of it; and if it works, it opens the doors to a lot of new possibilities.

I have three different projects going where I'm hoping I can pull off a decent looking image that displays some good looking extra large fake stones simulating 'quartz' and other types of minerals.

Thanks again; you've made my day.

Bob

choronr

The collective response to this thread has helped make some great improvements for this image, especially the file submitted by 'glen570' with his voronoi fractalized with color file. The color mix can be adjusted to produce an infinite number of combinations of two colors. The combination here reminds me of 'Rose Quartz'.

Further enhancing the image I added an additional population of Walli's dry shrubs and adjusted the existing plant populations.

Enjoy. 

inkydigit

an excellent update, Bob, beautiful!

Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Gforce

Feel free to visit www.gforce45.deviantart.com

glen5700

Excellent work Bob, I loved the way it came out and Walli's dry shrubs adds a nice touch to the scene.

Glen

Dune

Excellent render! Very realistic.

DVA99

Looks really great choronr,

Excellent terrain in the first and second image but, the fake stones on the second image are incredible.