hierarchical axis on camera move?

Started by coremelt, March 02, 2012, 10:50:16 AM

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coremelt

Anyone know if you can have a camera move in the animation module and then have a parented object that applies a second move on top of that?  Tried adding a null object, can't seem to parent it to the camera.

Any trick for doing this?

Tangled-Universe

Parenting/linking is not possible.

Cheers,
Martin

coremelt

cheers for that, guess I have to use expressions to bake my moves before export from Nuke then.

Where do we send feature requests?

Tangled-Universe

There's not a designated topic, but every now and then a request shows up and people dive into that topic to bombard it with tons of request, thus rendering the topic useless eventually since it mostly becomes chaos.

In the testers forum we keep track of the most significant feature requests, for all the testers to see and to place.
I'm pretty sure Oshyan/Matt are aware of this request and I think there are similar requests posted already on the testers forum like #104 and 315.
(I posted the numbers so Oshyan/Matt can see what I refer to)
One of them actually deals exactly with adding an offset like you want to do.

coremelt

#4
thanks, those two feature requests don't provide the same functionality I'm talking about.  I've got access to the project tracker so I submitted a new one #389.

BTW, what is the null object used for?  When I saw this I thought it would provide this functionality if only you could parent it to the camera?  if it can't be linked to anything what is it for?

Tangled-Universe

Ghehe, well I don't know either :)
Probably because of future plans for parenting light sources and such, as he (Matt) discussed here before on these forums.