I do not know if your setup is kinda similar but anyway ...
I had this problem ones but didn't much bother why it was happening .
I remembered only that it was about the Sun.
After your post here i looked a little closer , Ares2101.
If you download the TGD in the attachment and play with it you will see it itself.
Open the TGD.
Open the "Sunlight" node and make it "Stay open"
Go in the "Background" node.
[attachimg=1]
When you play with the Elevation slider in the "Sunlight" node
you will see how the Background changes according the Elevation.
The Heading of the Sun does change the Background appearance too of course.
Now put the original "Background shader" node to the "Background" surface shader input
as it was at default (i changed the color to gray for easier look) .
Play with the "Sunlight" node Elevation and Heading ones again. It does not change now.
It is all the same color everywhere independent of the Sun position now.
I did not think about this before but after trying it makes absolutely sense.
We change the Sun position all the time in TG2 .
The background should not be affected by this (in general).
But the other kind of surfaces are dependent of the sun position.
If we put a standard surface in the Background node ,
other then the special Background surface node, it does change its behavior of course.
So if we change the Background surface shader this is a little point to remember as it seems.