Making a Donut-Shaped Cloud

Started by ares2101, January 23, 2013, 02:11:22 PM

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cyphyr

#15
When you mentioned using SImple shape shaders I thought you were going for something more like this.
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Dune

#16
Same principle, isn't it? You can shape it anyway you want, even warp it in strange ways  ;)

ares2101

Quote from: cyphyr on January 25, 2013, 12:24:00 PM
When you mentioned using SImple shape shaders I thought you were going for something more like this.

Google Death Mountain and you'll see my inspiration for this project.

Oshyan

I would suggest using the Final Density Modulator input if you're having trouble with the Coverage Adjust influencing your ring area. In fact that's the surest way to influence the cloud coverage area, which could solve some of the problems you've been having here, as the earlier solutions really should have worked.

- Oshyan

ares2101

Quote from: Oshyan on January 25, 2013, 08:31:30 PM
I would suggest using the Final Density Modulator input if you're having trouble with the Coverage Adjust influencing your ring area. In fact that's the surest way to influence the cloud coverage area, which could solve some of the problems you've been having here, as the earlier solutions really should have worked.

- Oshyan

It's coming out nicely now.  I'll likely have a final render done by the end of the weekend.