Hey guys,
as promised in the TG3 images thread I am sharing the simple setup I used for the dirt pathfor the woods render.
Just open the TGD and see for yourself, really easy. I used a painted shader with a 3.5 m brush width and a 0.2 falloff for smooth edges.
I have embedded the path onto the camouflage surface shader group I had shared earlier.
The fractal breakup of the path allows the underlying camouflage terrain to shine through here and there, making it look more integrated and realistic.
Hope that's useful for anyone.
Cheers
Frank