This looks really interesting. I used it as a terrain shader also
One thing that looks funny - the pattern seems to be fractal. I realize for landscapes this may be a good thing, but for square bricks, it's kind of debatable. Is there any way to avoid this?
I'm trying to use some "patches" of squares to simulate farmland, and although I don't need it completly square all thetime, I don't need it fractal - each square tends to be the size that it is.
I want to use something procedural so I can reuse the texture over a large area.
With Vue, I simply use a square or tile pattern and scale up. Then I run into fixed point math issues. I thought as TG is more 'real' I'd simply use the same technique, but can't find any brick, square, or repeating patterns like you do with most node based shaders.
PMFJI
but this thread was the closest to what I'm doing - great work bla bla 2
== John ==