Pretty clouds, seems you're getting the hang of TG pretty quickly

For advice on render times we would like to know your render settings of course

Generally it is quite simple:
Start with 24 atmosphere samples and set cloud quality to 0.5.
Is there grain in the clouds? -> increase cloud quality with ~0.1-0.2 increments.
Is there grain in the shadows of the atmosphere? -> increase atmosphere samples with increments of ~8-16.
Clouds cast shadows into the atmosphere, when these are noisy you thus need to increase atmosphere samples.
Also, when the shadows on your terrain are noisy (often in the distance) then you will need to increase atmosphere samples.
Render with render detail 0.6-0.85.
Anything >0.85 is very likely to render subpixel detail, which can give a slight sharper image, but from that setting and up the rendertimes become very long very quickly while you'll get very little to no improvement anymore.
For test renders I use anything from 0.3 to 0.7...depends on whether I would like to check rough look (0.3) or finer details (0.7).
AA is not very important here, so AA4-6 should suffice.
(for populations you will get nice results with AA6, good results with AA8 and best results with AA12, anything higher means longer rendering for little improvement)
At this stage of your TG experience please, please...please! don't bother with the Ray Traced Atmosphere (RTA) setting.
If you're keen on knowing more of this then use the search function and use my nickname as filter, then search for "ray traced atmosphere" or "adaptive sampling" to know more about some advanced render settings like RTA and adaptive AA sampling.
Also, be aware that the atmosphere/cloud render settings also affect the 3D preview rendering speed quite severely.
Cheers,
Martin