Costal weaves

Started by paq, October 21, 2014, 03:19:10 PM

Previous topic - Next topic

paq

Hello,

I'm trying to understand how to re-create this effect (attach).

This example was done thanks to one of Oleg S. scene ... I figure out what to plug in my scene to make it working on a procedural terrain.

The problem is that I can't make it working on an imported heighfield terrain. (well heihfied + some terragen goodies).  As I don't really understand the blue node network, I have no idea what's going wrong (basically there are foam everywhere :P).

Does anyone has a very simple demo scene about how create this kind intersection mask between an heighfield terrain and a lake object ?¿  :'( ( (I dont need the waves displace, or the voronoi fractal foam ... just a simple mask).

Need some help guys :(
Gameloft

paq

Ok it seems to be fixed.

For info here's a view of the node network that create the contact/costal mask. (att) (from Oleg's rocks and sea scene)
The water level of my imported heighfield is about 800m. I don't know why, but I'm getting some usefull result once
I change the y vertor value to -760 or so (probably very scene dependent).

Well at least I have something good enough for what I'm looking for :)


Gameloft