Hey,
I have a twist and sheer, it is near the bottom of the terrain section of my node tree. At the top I have 6 image masks creating the same effects, but different in scale. So 2 Large, 2 med, and 2 small (by height).
The order and placement of my nodes is currently neat and logical. But I wish to exclude my large terrain image maps from the effects of the twist and sheer, without moving those nodes below the twist and sheer.
Is there a way to go into the nodes I want to (the 2 "large" image masks) , and tell them to ignore the twist and sheer, but continue to be effected by all other nodes as they are now?