Scattering Softness Tests

Started by fleetwood, July 09, 2016, 08:15:26 PM

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fleetwood

Some examples of changing the Softness parameter found under Cloud Lighting Tab, Multiple Scattering.
From 0.0 to 4.0 and one example of negative softness -1.0.

AP

1.0 seems to look the most realistic. 0.0 could work for a thick cloudy storm system during an overcast. 2.0 just appears to be a bit to bright underneath the clouds. The negative values seem reminiscent of the old cloud light scattering.

Dune

Agreed, but it probably also depends on the height of the clouds (500m or 5000m). What I do like about the darker undersides is the reflected light. But they are too dark.

AP

A single reference image.

luvsmuzik

Great examples. I was lowering density, but this softness guide will probably help!

Darknight

Quote from: fleetwood on July 09, 2016, 08:15:26 PM
Some examples of changing the Softness parameter found under Cloud Lighting Tab, Multiple Scattering.
From 0.0 to 4.0 and one example of negative softness -1.0.

Thanks for doing this. These are super useful!
It's not who you are that matters, it's what you do.

Stormlord

Yea, thank you for your Parameter Test.

Stormlord

bobbystahr

Another great resource...thanks to both fleetwood for the originals and A P for the comp
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

D.A. Bentley (SuddenPlanet)

If anyone is just looking at this, this is for Cloud layer v3.  Cloud layer v2 doesn't have this under the Lighting tab.