Welcome to the forum, mosssi. It sure is software to get addicted too.
You can add more fractal noise to the terrain by adding another fractal shader node, setting some values for the size and displacement and mask it by the same painted shader. That should give you more roughness.
And good that you have ST. If you export as obj it should import in TG quite nicely. Even the opacity mask (usually some alpha channel) will load, otherwise check inside the tree object node and you can make changes there. But how do you exactly mean changing the shading? Make them darker?