The ultimate answer is a volumetric renderer that can render the landscape the same as the clouds. In full 3D. Mojo has a volumetric plugin but there are problems with that. Floating rocks for example, unless you want those. The Mojo plugin is not properly integrated either. No decent realtime preview, no water transparency and probably other issues. It's a pain to work with. I never used it except for clouds. It's a future thing. Maybe even some future version of TG2 wil have full volumetrics.