Moosly mudy water

Started by Gkos, February 28, 2026, 11:55:41 AM

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Gkos

plants are mostly from Silva3d,

Dune

Awesome! I like the detail you put into this. I guess you masked part of the water (procedurally), raised it subtly, colored it and used the same mask to grow tiny grasses on the water object? It's good to see something really worthwhile on this forum again.

Gkos

Thank you for the positive feedback, I appreciate it. Six water shaders are used, separated by mask shaders.
The small plants on the water sit on an invisible rock.

Gkos

Attached Picture

raymoh

Very nice, the swamp water is very realistic, I really like it!
"I consider global warming much less dangerous than global stupidity..."
(Lisa Fitz, German comedian)

Stormlord

Yes a great render of muddy, swampy, stale water!
Realy EXCELLENT colors !!!

Can you post the material for a more detailed and closer examination?

STORMLORD

Dune

Thank you for posting your setup. I wonder about the render time with such a mix of water shaders. I think you can do with less shaders altogether, and populate straight onto the water (don't use the lake for that, but a sphere same size as planet, or a plane). Check this very basic setup out.
Still, your skill is obvious!

Gkos

I have added the sphare configuration to my file. I think it's a good idea to use sphare instead of lake.
The rendering time is shorter, but the result is not as good.

Dune

Yes, sphere works better than lake. You can raise/lower water level by putting the water shader as child on an empty surface shader and use offset.

My example was very basic, just to proof the simple principle. I guess for a 'similar' result you should add the color stack you had and thicken the default shader masked density, or take the reflection down (or translucency), and perhaps raise the murk more (and maybe use unclamped color to displace, not an internal displacement, which also displaces downward).

Gkos

Thank you very much for the valuable tips. I will apply them to my next pictures.

Stormlord

To achieve good results, you always have to fiddle a lot around these and that, especially colors.
Your colors are great, they look very natural!

@ Dune, thx for your example!

STORMLORD