It might look like I've just opened up the old .tgd for this one, not so.
This was made from scratch, using my original Of A Spring Morn' image as a reference.
http://dandel0.deviantart.com/art/Of-A-Spring-Morn-53221411Credits:
Sonshine's Grass 7,
Lightning's Trees,
Ogre's Tulip.
Thankyou guys!
Stats:
Detail = 1
AA = 3
GI = 2/4
Atmo = 64s, with 0.25 sample jitter
Cloud detail = 1
3 populations = Highest quality.
I've recently had some hard-disk problems, that is, my files/data library D:\ disk is causing problems with my new computer and cannot be installed until I transfer all my files to CD/DVD's and then re-format it to be compatible with this new PC. For the moment, the old hard drive is crashing my new computer when it's plugged in so I have basicaly NO ACCESS to the myriad tools I usually have at hand.
I've used Jack's European Olive tree as blossoming cherry trees here and also his large ash in the centre(there are two of them here with 1 rotated 45 degrees clockwise because the branches are a bit sparse with just one tree, for this render).
The b/ground terrain is also different(thankfully), as is the vase. All other models are the same as before. I downloaded my own pack of .tgo's from Terranuts to make this image.
I've taken into account some of the short comings in the first version such as, smaller flowers and butterfly, and less 'primary' coloured grass.
The first time I rendered this scene(almost exactly a year ago with the first release TG2TP) it was done in 4 crops, each taking between 2 to 2 1/2 hours to render, so 8-10 hrs roughly...
This time the whole thing was rendered in one go and it only took 1hr 29 minutes!
You learn lots in a year, and of course there has been a couple of TG2 updates since then(although, render times aren't THAT much improved) Finding the right balance to all the aspects is key to cutting render times, and a pc twice the speed as my last one.
I really do drivel on, don't I!
Thanks for looking!
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