Started by Dune, April 17, 2009, 03:13:55 am
Quote from: Hetzen on April 17, 2009, 07:05:35 pmThanks for posting the tgd Cranky. I've been looking at the effect away from the shore, were it looks like you have ripples over the whole water surface, rather than just increasing in amplitude at the shore edges.Looking at your node network, it would seem possible you could trick the system to work. I'll have a play with it over the weekend as it ties in with something I've been playing with today, that being getting white horses on peaks of waves, which I think I've managed. I used a compute terrain after the water shader fed into a surface shader set at minimum altitude. have a look at the attached image, excuse the land, haven't realy spent much time on that.