Ground Cover Mashup :)

Started by cyphyr, April 17, 2009, 01:33:55 PM

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cyphyr

Ground Cover Mashup :)
Made a mashup of my ground cover plants. Going to use them in my bluebell wood render over the weekend. The lighting by the way is two enviro lights, one set to AO and one to GI.
Render time 2.15
1~11~3~3~8
richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

RArcher

#1
Now that's some great lighting going on there.  Any chance of smoothing out some of the ferns fronds somewhat or at least making it look a little more natural?  Also possibly add another very very small scale powerfractal to your dirt layer and you would have a complete render right here without adding it to your forest scene.  ;D

*edit* not the close fern but the one with the larger leaves.

MacGyver

I agree, this is already a worthwhile scene :D
What you wish to kindle in others must burn within yourself. - Augustine

Mohawk20

Amazing realism in light! Nice foreground fern.
Howgh!

Saurav

Great lighting. Small displacements on the soil would help improve realism.

cyphyr

Crits noted guys, thanks :)
Here's another version with the recommendations you made.
ta :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

old_blaggard

As others have said, fantastic lighting! The plants themselves are very nice, too. Great job!
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Hetzen


dandelO


sjefen

That is very, very nice.
Can I ask what your GI settings are for this one?

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

cyphyr

Sure, the GI settings were 3 ~ 3 ~ 8, detail and AA 1 ~ 11.
I think however the trick was the extra Enviro Light. The first was left at default (Global Illumination) but the second was set to ambient occlusion, seems to provide a nice fill light.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

sjefen

Thanks for the info.

I just thought that since you have so much GI (3,3), you may get more detailed shadows if you reduce the GI blur radius to 2 for example.
I don't know how well you would see the differens in this scene, but it is something I would try.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

cyphyr

Just starting another render so I'll try that, let you know in a couple of hours :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

cyphyr

Well here it is, I took sjefen's advice and dropped the GI radius to 3, the shadows are definitely sharper, but not too sharp. I also in this version saved an exr, ran a default tone mapping on it in Photomatrix and layered in on top of the default bmp output at 50% opacity.
enjoy
richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Naoo