A translucency value of 1 means that a surface facing fully away from the light source will have the same brightness as if it were facing fully towards the light source. In some materials it may be realistic to go above 1, but I think they would be very rare materials on microscopically thin surfaces (i.e. so thin that they don't reflect much light, they just scatter it). Leaves should never go above 1 if you want it to be 'correct', because leaves always reflect more light back towards the light source than they let through to the dark side.
(Setting translucency to 8 means that the "dark" side of your object is 8 times as bright as the side which is facing the lightsource!)
Remember, this is only for one surface. If you have a tree full of leaves, they all cast shadows. It doesn't take many leaves to put everything into shadow. Global Illumination tries to account for any light which might get scattered between the leaves. I don't know if that's the kind of situation you're talking about though.
Matt