real time ray tracing

Started by inkydigit, June 18, 2009, 11:15:11 AM

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old_blaggard

http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Henry Blewer

I read something about this some months ago. Game companies were complaining about the need to go from Open GL to the new raytraced method. It's amazing how conservative things always become. I say, "Give me more power!". They seem to say, "I've given it all she's got, Captain!"
They'll come around. Some fresh startup game will blow them out of the water. Then, everyone will start using raytracing.
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PG

This is quite out of date now. This was basically in preparation to compete with GPU ray-tracing in DX11, but that's not happening now. Also Intel tried this few months into 2008 and it was still only just managing 30fps on an absolute brute of a machine with 16 cores. The nearest we will see in games for the next few years is Lightsprint, which has been licensed by a number of companies including 2K Czech who are working on Mafia II.
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